It's really not fair to compare EQ2 to Crysis. EQ2 started development over 6 years ago and is CPU heavy because it targeted nVidia Geforce 3 video cards as the entry-level card. This card didn't have many capabilities which is why animation, shadows and particle effects are all done on the CPU. Try to run Crysis on a Geforce 3 and see how well it works.
I know that by today's standards people want more performance and we are WELL aware of that. We are working on things as we speak to help improve performance.
I'm not sure what ZBrush and Mudbox have to do with EQ2 unless you're suggesting we scrap everything and start over.
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