Right now cures are a wack-a-mole game. Due to the way that our existing detriments work it is far too easy to cure them for them to be at all meaningful. This is why many high end encounters had non-dispellable buffs.
The curse detriment cure will have a longer reuse and cast, so you'll have to think a little more carefully about who gets cured and when. We want to use curses in places where we want a detriment to be cureable, but for the curing of it not to be a trivial matter.
We are considering consolidating some of the cures into a single button, but if we do it may not make this round.
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