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Old 03-26-2008, 04:30 PM  
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Icon3 (Aeralik) Re:Arrow Changes

Pogralien@Nektulos wrote:
Arrow cost to rangers has been ignored for so long. We could always decide to use the cheaper (summoned) version at the cost of dps rather than the cost of coin...
Just wanted to point out the changes in regards to this:
Increased output of arrows from wood workers which help drive down costs and make them more readily available
Combat arts don't consume arrows anymore
Epic has conservation which reduces your arrow useage. Over time this will probably become more readily available as well.

So to say the issue is ignored is false because there have been changes to help you save some money.


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Old 03-26-2008, 07:24 PM  
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Default Re: (Aeralik) Re:Arrow Changes

Attempts have been made to reduce cost of ranger through the aborementioned.But this still leaves a situation where the arrows arent functioning to their full potential.

Consider any other melee class with restrictions on dmg output on their weapons and there would be more of an outcry.

The parse data also doesnt reflect the whole of the ranger community since it comes from stacked groups etc.

Hopefully more testing will open the eyes of the blind or ignorant.

One can hope.
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Old 03-27-2008, 04:03 PM  
Aeralik Is A Clueless Fuckin Retard
 
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Default Re: (Aeralik) Re:Arrow Changes

Unless Aeralik betrays to Ranger, I dont see us ever gettin truly fixed.
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