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Old 04-15-2008, 05:40 PM  
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Icon3 (DominoDev) Re:Requests from a Master Weaponsmith

Briz@Butcherblock wrote:
As an assassin, I'm not afraid of a positional proc - if my tank can't hold aggro, I'm probably not playing with the right tank. And I can turn off auto attack until the tank regains aggro - and if he can't, again, I'm probably not with the right tank.

As a guardian alt, I'm not afraid of a positional proc - if I can't hold aggro, I'm not doing my job. And I can avoid hitting the detaunt proc by being aware of the situation and repositioning myself so I'm in front of the mob again - this is where player skill separates the good from the bad.
I would say the choice is between having no hate modifiers at all, or hate modifiers as is. Separating them is not an option at this time. And I have to say that I quite like the element of skill and understanding that the hate modifiers add. It adds a fairly unique effect to the crafted weapons as well as helping lower level players understand their positioning tactics better. If a tank loses aggro, all he has to do is use his taunts, and if necessary run around to the front of the mob till he regains it. The amount of hate these procs modify should not be making or breaking the balance, just adding a nice boost. And, by having a bit of a balance and requiring the wielders to actually be paying attention, we can make the weapon's effects a bit more interesting. If you're a mage/healer who just can't stop stealing aggro, then go for the blessing imbue.

To answer some of the other questions: The wooden weapons in this list would be going to the woodworkers. The direct damage effect does now go off for all attacks, not just melee. Should be possible to look into changing the scimitar. The short sword/long sword thing definitely looks like an oops. "Blessed" can apply to evil gods just as much as good gods, it just means "granted god's favor". The flamberge appears to be a 1H weapon in Norrath (check the junk weapon NPC merchants to confirm) which is why it remained the same here, I have aimed to be consistent in name and wield type with the standards already in game as far as possible.


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