Nazgul wrote:
What do 'Vertex Buffers' do, Autenil?
Vertex buffers are, simply put, lists of triangles which make up everything in the game (UI, NPCs, your character, armor, etc). The game maintains hundreds (if not thousands) of vertex buffers while you're playing.
The 8800 stutter issue seems to be caused by telling DirectX/nVidia's drivers that we're done with a vertex buffer (or several). This change basically allows us to hold onto vertex buffers when an object is done using them and reuse them for something else later. We rarely tell DirectX that we're done with them, and this seems to help out on graphics cards that have problems with stuttering, including the 8800.
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