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Old 04-21-2008, 04:40 PM  
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Icon3 (Aeralik) 4 primary cures - will now be one spell...

Sioned@Befallen wrote:
http://eq2.stratics.com/php-bin/sho...p?content=27277 Aeralik - From the class side of things, we will be seeing the 4 primary cures ( noxious, trauma, arcane and elemental ) combined into one spell.
There are a lot of things this could effect.
  • Will the single target cure all button cure 1 of each kind of effect at one time or just one random effect? (Not being able to choose which effect you can cure can wipe a raid)
  • What about mages that only have arcane cure - will they now be able to cure all effects?
  • Will group cures be changing at all?
  • What about classes that have aa's that enhance cures - will they be revamped? (Warden, Templar, Mystic and Bruiser)
  • Will they combine all of the current remedy potions into cure all potions?
  • Will this change the group window? Right now most people use click-to-cure in their group/raid windows (I would actually prefer them adding the group window functionality to the raid window so the cure icons light up when someone in the raid has a detrimental effect on them.)
1. they will work similar to group cures. With a group cure that cures say arcane and noxious if you have both effects on you then it would clear both out. There is no randomness or anything about it unless you were curing multiple noxious effects which would require multiple casts.

2. Mage cures stay the same

3. AA skills were fixed to work with the new system. the only real change is you have to cure the effect for the spells to apply.

4. Cure potions remain as they are but thats something we can always change in the future if needed.

5. Group window stays the same so you can see what sort of ailments are on you. The profit ui cure macros will just need to point to the new spell instead of the old ones.

In all it should be a fairly simple change where you just have to use one button instead of the 4. Nothing else really changes. Also for pvp since there is only one cure now the reuse time in pvp combat was lowered to 3 seconds.




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Old 04-21-2008, 04:46 PM  
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Default Re: (Aeralik) 4 primary cures - will now be one spell...

I approve.
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Old 04-21-2008, 04:57 PM  
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Default Re: (Aeralik) 4 primary cures - will now be one spell...

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I approve.
What this does is basically lock one cure specced shaman per raid as the cure guy. What already sucks about a shaman is having the longest cast time on heals but being expected to be on top of cures because we can do that faster. The two things don't mix well IMO. Fuck being the cure guy.
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Old 04-22-2008, 05:58 AM  
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Default Re: (Aeralik) 4 primary cures - will now be one spell...

one question stays ... what will be cured first .. random ? ...
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Old 04-22-2008, 06:40 AM  
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Default Re: (Aeralik) 4 primary cures - will now be one spell...

same as when you have 2 arcane effects on you and you cure arcane for now.

although as i understand it with the changes if a healer cures, he cures 1 arcane, 1 noxious, 1 trauma and 1 elemental at the same time.
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Old 04-22-2008, 09:45 AM  
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Default Re: (Aeralik) 4 primary cures - will now be one spell...

This will help with out of group curing. How many times have you heard the tank yell "cure me or cure X healer!" and since you have no idea what kind of cure they need, you don't. If they live long enough, you might ask "cure what on X?"

Woot! Since warriors typically have <100 int, they can continue to be stupid and live longer.

But it will make the cure game of whack-a-mole for overking less interesting in an add group.
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Old 04-22-2008, 10:03 AM  
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Default Re: (Aeralik) 4 primary cures - will now be one spell...

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Originally Posted by Chiksar View Post
This will help with out of group curing. How many times have you heard the tank yell "cure me or cure X healer!" and since you have no idea what kind of cure they need, you don't. If they live long enough, you might ask "cure what on X?"

Woot! Since warriors typically have <100 int, they can continue to be stupid and live longer.

But it will make the cure game of whack-a-mole for overking less interesting in an add group.
Maybe I'm confused but, shouldn't you know by now WHAT needs to be cured based on the encounter? Or are you too stupid/lazy to figure it out, if so, lol.
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Old 04-22-2008, 10:04 AM  
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Default Re: (Aeralik) 4 primary cures - will now be one spell...

on OK just cure arcane the others are worthless to cure as they dont do much and go away as soon as the adds die. the arcane is the stifle/stuns.
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Old 04-22-2008, 11:23 AM  
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Default Re: (Aeralik) 4 primary cures - will now be one spell...

Man, this game is just becoming more and more /easy button. :/
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Old 04-22-2008, 12:03 PM  
Fucking SICK of spell resists
 
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Default Re: (Aeralik) 4 primary cures - will now be one spell...

The difficulty was mostly artificial or random.
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