It's been a couple of months since I made the post asking what problems bug you the most. If you've read through the update notes over the last several GU's you probably saw some things that came up in this thread.
In the initial thread, it was asked that we follow up with these issues and let people know what we plan to do. So I wanted to post a recap of the last several game updates and highlight changes that were inspired by your feedback.
In no specific order...
Allow shared bank usage across alignments on PvE servers and add shared coin.
You'll see this change in GU45. We've increased your bank size, doubled the shared bank size, added shared coin, and now allow you to share across alignment on PvE servers.
Vista Compatibility
While I'm sure we haven't resolved all Vista issues, we've made big leaps in memory management on Vista machines that should have reduced the number of out-of-memory crashes.
Having to drop your mount to climb a wall or use a server-controlled mount.
You no longer need to drop your mount and recast it to climb a wall, as of GU44. I believe similar changes for server-controlled mounts are going in with GU45.
Icons grey out during casting making it hard to see which abilities are available.
Changed in GU44 to no longer grey out while casting or in "recovery".
Pets can't keep up with their owners.
A change was made in GU44 to cause your pet to teleport to you if he gets too far away. This should resolve some of the issues, but we probably still have some improvements that can be made in this area.
Raid window bugs / problems moving people around
This issue should have gone away in GU43.
Consolidate travel
More bells were added to city zones in GU43, and you'll see some improvements to the Sokokar posts in GU45 and 46.
Increase stack size of items
We've increased the stack sizes of potions and poisons and will continue to review other items in the future.
Ability to auto-consume poisons and potions
Coming Soon!
Ability to display your bow instead of always showing sword/shield
This was implemented in GU44 to allow you to display your bow. Unfortunately some were disappointed that the bow and cloak could not be shown simultaneously. Currently, trying to show both would just look plain bad. They'd clip through each other and it would look really messy. So for the time being you have to make the decision to show your cloak or your bow.
Guild Halls
I'm sure you know by now these are in development. I don't have clearance to talk specifics, but I can tell you that they are introducing some awesome features and it will be well worth the wait! Coming Soon.
Ranged weapon damage reduced by ammo level
Fixed in GU44
Assigned raid looters
As of GU44 you can now assign designated raid looters who are able to loot corpses and chests when the loot options are set to Leader Only.
Memory Leaks (especially in Veeshan's Peak)
The particle effect memory leak in VP was fixed and either hotfixed between GU44 and 45 or will be released with 45.
Server-controlled mounts flying sideways.
Fixed
Can't equip a cloak in appearance slot via macro
Fixed
Lock harvest nodes while harvesting
Done
Crashing/hanging on Receiving Zone Info
Fixed and either hotfixed already or live with GU45.
Built-in voice chat
Coming soon!
Increased House Item limit
We've introduce house item and vault expanders to increase vault size and house item limit.
House pets should allow interaction with Trustees
Fixed this today as a matter of fact.

Coming in GU46.
Crafted armor and weapons not viable compared to quested/dropped armor and weapons in EoF and RoK
Domino has just completed a revamp of Weaponsmith recipes that should increase their desirability. I don't want to put words in her mouth, but I'm sure she's not finished.
As you can see, we've been pretty busy over the past few GU's. I'm sure some of you are asking, "Where is the multi-core support and better utilization of the GPU"? As you can imagine, these aren't quick-fixes, and take some time. We are definitely looking at many options for improving performance of the client as well as reducing lag on the server.
We've got many more exciting things planned for upcoming GU's as well as an awesome expansion in the works for later this year.
In the original thread, I specifically asked that people not post class-balance issues but as I'm sure you're aware, we've been listening in that area too. Rangers got some attention in GU44 and Coercers will see some nice changes in GU45. We're well aware of the other classes that would like attention and the most I can offer right now is that we're listening and hang in there. These changes take time and we want to do them right.
Your top issue may not have been address so far, but hopefully some of these changes have improved your EQ2 experience! I'll try to post another follow up in a couple of months when I have more to talk about.
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