Go Back   EQ2Flames Forum > Information and Resources > Dev Tracker from Official EQ2 Forums

Reply
 
LinkBack Thread Tools
Old 05-07-2008, 05:30 PM  
L337 Poster
 

Posts: 5,952
Photos: (0)

Icon3 (Autenil) Re:What bugs you the most... Results!

seamus wrote:
Rothgar, since multi-core support and improved GPU utilization are the top concerns, by far, could you elaborate on what is being looked into on these items? For one thing I've never seen a dev post that the client is using the cpu for tasks better left to the gpu. It's just a guess and assumption as far as I can tell, so is it fact or fiction? In your estimation what are the bottlenecks in the client?
What's your confidence level wrt getting better performance for the client? Do you have any notion when or if we'll see an improvement?
(I don't really expect answers to these questions, but one never knows.)
Hi seamus,

The main systems that are CPU-intensive are animation, particles and shadows. We choose to do some things on the CPU rather than the GPU for a few different reasons. Our animation system, for instance, provides data to the particle system. If we were to try and do animation on the GPU in the same way, there would be no gain due to the requirement of needing data back from the animation process.

We're looking at moving some of these CPU-intensive systems to other threads to leverage multi-core systems while trying to maintain current performance for single-core systems. Our engine was initially constructed with a single-core paradigm and multi-threaded programming is much more complicated. We're currently looking for a Graphics Programmer to add new features and consider improvements to our existing engine.

We're always interested in making EQ2's client and server perform better, so this remains a high priority for us. Thanks for your comments!


LINK
Official Forums is offline   Reply With Quote
Old 05-07-2008, 06:09 PM  
Regular
 
Edwin Ahe's Avatar
 
Character: Darlock
Guild: Xanadu
Server: Runnyeye

Posts: 381
Photos: (0)

Default Re: (Autenil) Re:What bugs you the most... Results!

Quote:
The main systems that are CPU-intensive are animation, particles and shadows. We choose to do some things on the CPU rather than the GPU for a few different reasons. Our animation system, for instance, provides data to the particle system. If we were to try and do animation on the GPU in the same way, there would be no gain due to the requirement of needing data back from the animation process.
Thats why whole engine should be rebuilt imo. Yes i understand its not a 5minutes work, but isn't it something programming-ppl are paid for? Can be great marketing point for expansion too.
__________________
http://www.eq2flames.com/image.php?type=sigpic&userid=1761&dateline=1205254  148
"LFG" as "Community Relations Representative" in `08!
Edwin Ahe is offline   Reply With Quote
Old 05-07-2008, 08:08 PM  
-------------------
 
Johnathon's Avatar
 
Character: Devastatin
Guild: Revelations
Server: Unrest

Posts: 1,684
Photos: (62)

Default Re: (Autenil) Re:What bugs you the most... Results!

Quote:
Originally Posted by Edwin Ahe View Post
Thats why whole engine should be rebuilt imo. Yes i understand its not a 5minutes work, but isn't it something programming-ppl are paid for? Can be great marketing point for expansion too.
It would be 2 expansions down the road IMO
__________________
Sign up and get a free ITOUCH

Johnathon is online now   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are On


Sponsor Ads


All times are GMT -4. The time now is 11:08 AM.


Design By: Miner Skinz.com Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.1.0