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Old 05-12-2008, 02:40 PM  
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Icon3 (Rothgar) Re:How in the world can a chat window be so unoptimized?

Mezza wrote:
Rothgar wrote:
Mezza wrote:
Ok I'm not going to be ultra negative here but how come you answer the easy question and appear to completely disregard the question above it which is the more relevant? I have trialled this myself and find the Ui to be a major hit on FPS. With a permanent non moving background I had a fps of 61-62, with no Ui this went to over 110 Fps. Even by just clearing chat window it improves my FPS by over 10%? As you can see I have never entered anything on forums but I just wish that sometimes you wouldn't (appear to) ignore peoples posts and then quickly answer anothers. I am fully aware that this isn't a quick fix but whilst answering the second quoted question above it would have been nice to add that this problem is being looked into. Or indeed isn't as the case may be. This year I have made numerous major changes in hardware only to see a marginal increase in FPS. It would appear that this is due to the UI meaning I might aswell have saved my money. I am honestly not having a go but sometimes I think that a quick recognition of an obvious problem would help quell a lot of situations. I don't want instant fixes but would like to know that confirmed problems are being looked into. If fixing the problem is technically/financially impossible, fine. But I would like to know.
I answer the questions that I have the answers for.

When I read this post, the first thing I did was try to reproduce it on my dev machine and I could not. I was getting about 90 FPS with a full chat window and smooth fonts on. Disabling smooth fonts and clearing my chat window did not increase my FPS. So with that simple test, I was not able to confirm a problem specific to chat text. I'm not saying it doesn't exist, I just couldn't confirm it with a simple test.

We're aware that the UI eats up some FPS and this is one area we will look at for performance improvements.


Regarding the chat filters and why parsers still work...
Whenever damage or healing happens, this comes down via a different type of message. The text for these messages are built and displayed on the client. So shutting off combat spam will not reduce bandwidth, sorry if my original post was misleading. Any of the other messages where the chat text is actually sent form the server will reduce bandwidth if you turn them off. This includes any of the chat channels and spell flavor text.

First of all thanks for the polite reply. I can honestly say that I editted my post several times so as to not appear like a ranting loon I do, however find it very surprising that you noticed no increase. There must be a reason for this because when I first read this post and found my fps rate increase I also made other guildies do the same and we all found the same thing happened. I notice someone mentioned that 90fps was a cap if v-sync was enabled so is this a possibility? Part of my original point though was that you showed no recognition at all, simply saying (as you now have) that you have checked and could not reproduce the same symptoms keeps me happy as its confirmation that things are being looked at and tested.

The reason I didn't originally comment on the chat window performance was because I didn't have the time to perform proper tests. I recognize that my 'simple' test was not in line with what most people would be experiencing and why I chose not to post about it until you asked me. No, I don't run with V-sync on, and my FPS wasn't capped at 90. It was actually at 92 when I ran the test, and disabling the UI completely pushed it up to 108. Keep in mind my test was in a dev environment that was optimized for speed. This is most likely why I didn't see any performance improvement. I'll say it again, I'm not denying that the UI could use some performance improvement, and this is something we can add to the list of areas to look at. When we do take a look at this, you can be sure we'll try to reproduce it in the proper environment.



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