Vortexelemental@The Bazaar wrote:
Fyreflyte wrote:ClawHammr wrote:Whats even more scary is that the Devs do not realize this themselves. Even when Xalmat confronted FyreFlyte directly on the problem , the response is unbelievable.How can the Devs not understand the basic concept of this? It is not Rocket Science.
What exactly did I say that was unbelievable?
Well, i for sure do not know, but as we have all been awaiting some dev response to this topic, its nice to see you post here...but are you going to answer any of the questions we have?
There haven't been a whole lot of questions posed here that I could answer. The meat of the discussion has been centered on abilities and intended class design, and I deal mainly with items. I've been adding summoner-specific items that enhance pets since well before this thread was started, so obviously a need was seen in that area =) If there are bugs with specific items/abilities (and a few of these have been pointed out), I can look into those when I have time. Not all of them are issues I can fix, however, and I'm fairly swamped with making items for the new zones right now.
I wish I could give you some gratification instead of saying "we know about these issues and will look into them as we have time", but that's pretty much where it is right now. I've brought a number of these things up at our mechanics meetings, so they're not being ignored, they're just complex issues and we can't be too quick in changing anything. I've continued to make equipment with pet bonuses, and we've discussed a number of other ideas (several of them very similar to suggestions seen in this thread) that we may make use of in the future to balance out the summoner classes.
If you have ideas, keep posting them to this thread. I'll keep reading it =)
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