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Old 05-28-2008, 02:10 PM  
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Icon3 (DominoDev) State of the Tradeskills! -- last update 28 May

Created new post as the old one had reached its maximum length limit - 28 MayWhat I'm doing this week instead of fixing your favorite pet peeve
  • Exp05 planning, converting weaponsmith sledgehammer recipes, and bug fixing
  • There's a tradeskill interview with me on Podcast #36 (about 40 minutes in)
  • Blogging! The EQII dev blog is now live on the Station blog list, and includes me sometimes.
Some coming highlights for GU46
  • weaponsmith sledgehammer recipes at all levels are being replaced with recipes for a 2h wis/str crushing weapon called simply a sledge (~44 new recipes).
  • weaponsmiths may also soon find a new recipe in Bathezid's watch.
  • woodworkers are getting magic imbued wands back (~14 new recipes).
  • tailors and armorers will learn to imbue level 40-49 armor (~30 new recipes), and also to make some of the previously missing pieces in this level range (~21 new recipes).
  • carpenters will discover 8 new recipes in their books between levels 54 and 78 for very desirable new furniture.
  • and more ...
Future stuff that's coming up (probably)

In no particular order:
  • (ongoing as time permits) Adding imbues to lower level armor sets that are not currently imbueable
  • (ongoing as time permits) Adding in more "missing" equipment in lower levels (things like melodic, woven armor set pieces, jewelcrafted bracelets, etc)
  • Revisiting mastercrafted jewelry, and hex doll stats.
  • Revisting cloth and leather crafted armor appearances.
  • More quests
Maybe!
  • Adornment changes (add any ideas here - no promises. This would be a lengthy process and other things will come first.)
  • Another harvesting tweak, IF needed.
  • Pondering the demand for rare loams and whether/how to address it.

Stuff that's already been done
GU45
  • GU 45 update notes available here
  • The "mysterious portal' in Gorowyn now allows level 65+ tradeskillers to pass through, as well as level 65+ adventurers.
  • Weaponsmiths and woodworkers have learned to create recipes for new, more desirable crafted weapons with a choice of new effect. Weapons that already existed prior to the update will not be affected and cannot be imbued with the new effects. (Crafted weapon progression chart on EQ2Traders has a good summary of the weapons and stats available.
  • Geomancy arts should now appear in the crafting window in an order consistent with the other tradeskill reaction arts.
  • Ferrite throwing daggers are now correctly described as handcrafted.
  • Advanced Artisan Volume One is now available from tradeskill recipe book vendors around Norrath.
  • Crafted shurikens can now be made at lower level ranges.
  • Both woodworkers and weaponsmiths can now make throwing ammo.



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