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Old 06-06-2008, 01:30 PM  
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Icon3 (Rothgar) Re:New RE zone loot.

Detor wrote:
Zahne@Mistmoore wrote:
Flaye@Mistmoore wrote:
Rothgar wrote:
Now you can pretty much be guaranteed a master after a 30 minute instance run.
Rothgar, with all due respect, that's an exaggeration, & I'm sure you know it.
That's like looking at a third world country and saying "They aren't THAT hungry".

You'd be lucky to see a master drop in an entire NIGHT of running instances. And that's between an entire group worth of players. Good luck on anyone actually needing it for anything beyond selling.


Edit: I wonder if anyone's mentioned to him that there are some T8 masters still being discovered. It's JUNE.
Well, he's going by the chance percentage probably, which is something like 10% for a named to have a master. Then looking at CoA that has 8 named so it's almost 80% chance in theory. It certainly feels like more than 10 kills per master, because it is. You can have 30 named with no master, then have 3 drop in the next 10. Or you might do 30 named, no master, then somebody else gets 3 in 10 kills without you ever knowing.
Actually I was just going based on my experience playing. Sure, I don't get a master every time, but I can't count the number of times I've run CoA and we've seen 2-4 masters drop. It seems to me that the average is very close to 1 per run.

True, I didn't work on the Smart Loot system for spells, so actually reading it on this thread was the first I heard about it. Thats the beauty of working on a large team where everyone is working on their own projects, even we get surprised sometimes!

I think the idea of dropping a guaranteed "needed" master 30% of the time is a great idea. Most of the time it will still be pretty random, but the chances of getting a spell you can use is much better than without the Smart Loot system.

I really don't see a group of people trying to farm a specific spell by manipulating which masters they scribe. The chance of it dropping that master would still be low. Since you can't unscribe a spell, you'd pretty much be stuck trying to farm one spell unless you wanted to start all over with a new alt. There are easier ways to make a plat in the game.




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Old 06-06-2008, 02:57 PM  
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Default Re: (Rothgar) Re:New RE zone loot.

Man, I swear to god we're playing different games. He talks all this shit about an average of at least one M1 per run, sometimes 2 - 4 M1 drops, while people in my guild are tired of seeing wood with the occasional ornate.
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Old 06-06-2008, 03:05 PM  
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Default Re: (Rothgar) Re:New RE zone loot.

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Originally Posted by Kyrsten View Post
Man, I swear to god we're playing different games. He talks all this shit about an average of at least one M1 per run, sometimes 2 - 4 M1 drops, while people in my guild are tired of seeing wood with the occasional ornate.
An Average of 1 Master a run means that in 10 runs he could have gotten 2, 0, 0, 3, 0, 1, 0, 0, 0, 4, which means he got 10 masters in 10 runs, thus an average of 1. The reality is that the median of that same data is 0.
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