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Old 06-22-2008, 09:30 PM  
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Icon3 (Autenil) Re:EverQuest II Voice Chat!

Zorlok@Guk wrote:
I just wanted to chime in on a few things here.

First I see a lot of people comparing this to Vintrilo & TeamSpeak, the Dev's can correct me if I am wrong, but.. I think as far as a voice chat this is more like Skype of IM Voice services, working on the IP Phone technolagy more the the walky-Talky type voice chat services.

I will admit it I am a full geek and programmer by trade so when I heard that SOE was using something called Vivox as a voice chat, I went out on the web in search of this elusive beastly. I first typed in http://www.vivox.com/ and found it on the first try. Those of you out there that are panicing about it shutting down your computer or interfering with you game play might want to check out the link. The model is on that may have less effect then running a separate voice chat client. Also Wikipedia has a good section listing games and online communities that use the service.

As for those that are complaining about voice chat ruining your immersion into the game simple "Turn It Off, Don't Use It". Let those of us that enjoy hearing other peoples voices and talking to other people, enjoy our our game play.

Also, I saw a comment a asking why SOE is not putting in all the bells a whistles at launch as a systems Engineer (that's a programmer that also works on how to program something) SOE is doing it right. You have your choose when releasing a new product release it all at once or stage the releases. Staging is always better, when I write w program I write it in sections, write some code, fix the bugs, write some more code, fix the bugs, on and on. If I write it all a once it takes me longer to find bugs. so instead of writing 10,000 lines of code and trying to find where I put in ":" instead of ";" I write 100 - 1000 lines and correct it then easier to find the mistakes. Same with the Voice chat Get the chat and interface working now you know that works when you put in the Voice Fonts and it goes south you know is something with connecting the voice fonts with the Chat and don't pull what little hair you have left out trying to fix the voice chat.

Well, I think I've rambled on long enough for now, just remember Voice Chat is new and mysterious just like any new world quest; get involve, have fun, immerse your self in the adventure, or just ignore it as you like.

Thanks for your comments.

We're aiming to attract users of all current voice chat clients. The integration ties elements that we like from those other chat clients to our own unique take on integrating voice chat with EverQuest II. Before releasing to the Test server we've been doing a LOT of internal usability tests (in our new AWESOME usability lab) and we want the initial user experience, even on Test, to be intuitive and enjoyable. That means we're doing a planned roll-out of important features with this first release and adding "icing on the cake" features as time goes on.

I'm very excited about our voice chat feature and ideally (no promises), I'd like to hop on the Test server after the Test community has had some time to play with it and do some voice chatting with the Test community to get feedback personally.

Oh, and we're way over 10,000 lines of voice-chat code already.

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