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Old 09-17-2008, 07:10 PM  
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Icon3 (Rothgar) Re:Bugs from LU49

Here's the part where I ask for some compromise.

Just because there is a finite number of harvestables in the game doesn't mean the supply depot needs to accomodate all of them. If it did, this would give everyone the impression that we're going to increase the size of it every time a new tier of harvestables comes out.

As with anything in the game, there should be limitations that require prioritization and choices. There also needs to be room for upgrades and progression in the future. So while I'm happy to increase the capacity of the supply depot to a more reasonable number, please don't expect that it will hold an unlimited quantity of every harvestable object in the game.

Thanks for all the feedback regarding the supply depot and hopefully you'll see a new version of it on test pretty soon.

So... anyone have feedback or bug reports on any of the other amenities?


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Old 09-17-2008, 07:47 PM  
Fuck Aeralik. EQ2 can do better.
 
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Default Re: (Rothgar) Re:Bugs from LU49

With a guild hall the size of a shopping mall or one of Saddam Hussein's palaces, why the nitpicking over harvestable storage? If "prioritization and choices" were a principle worth a damn with this stuff, you would have left us with the storage options we already had.
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