Elessara wrote:
So I heard about the upcoming multicore support and went woohoo! Then I saw it on the board and saw this:
If you're running multiple clients on the same computer you may want to disable multicore mode.
And that's what kills it for me. I have only one computer and two accounts and I often (read most of the time) run both accounts at the same time.
Oh well, it runs ok as it is now - guess I'll just deal with it.
Ele~
I definitely recommend trying it out before you pass judgement
The game already has code to load-balance multiple clients between the cores (i.e. running four clients on a quad-core machine, each client will get their own core). If you have multicore support enabled, it means that each running client is going to try to use
greater than one core. If you have a quad core machine and run two clients, you'd be fine using multicore support. If you have two cores and run two clients with multicore support, it means that the clients are going to both be trying to use
greater than one core each and therein lies the issue.
The note in the release notes that you're referring to merely means that multicore mode off is the best environment to run when you can only dedicate one core to a game client.
LINK