Detor wrote:
Autenil wrote:Seiden wrote:Thank you.
You're welcome
Currently, only the animation system is threaded for multicore support but I plan to add additional CPU-bound systems in future updates.
Here's one thing I've always wondered - why does EQ2 default to core 1? Windows does a lot of things only on core 1 (or CPU 0, however you want to say it), so wouldn't it be better for EQ2 to consider core 2 (CPU 1) it's primary core on any systems with multicore system?
I haven't read anything that specifically says that the Windows kernel uses CPU0 more than CPUn.
However, if you want, there is essentially a way to cause the game to choose CPU1 due to the way that it load balances games among the available cores: Start two copies of the game (wait a few seconds between them) and then close the first one (don't kill it from the Task Manager; shut it down nicely). Due to the load balancing, the second one will likely pick CPU1.
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