Kierva@Befallen wrote:
Well, I have a few things... I'm still trying to check most of it out...
The biggest one is an issue I just stumbled across.... Guild A purchased a guild hall... a person from Guild B with trustee access can Activate and Attune to Guild A's Translocation Beacon for Guild B... I obtained Call of the Guild, and used it. I could cast all the way through Call of The Guild only to receive the error message: "[GM]/zonetoguildhall: Guild 'B' not found". Guild B never had a guild hall, so not being able to call to one is fine. I think this should be changed so that guilds that do not have a guild hall can not activate or attune to a Translocation Beacon.
Also the Uniform Mannequin does not give the option to display guild heraldry. I would love to be able to set this as an option.
In the Tier 2 guild hall (only one tested) the NPCs outside of the guild hall can be heard making comments about a players inside of the guild hall. I do not know if this is intended or not.
And just as a small comment, players can use Port to Member Housing to port to their house even if their rent is past due. I also do not know if this is intended.
Other than that, still testing stuff out... but I am SO happy with the Tier 2 guild hall. Thanks to everyone again for all of the hard work.
Thanks for the feedback. The issue with players porting to their housing when upkeep is due has already been fixed and should make it out to test during the next push.
You're right about the attuning also, you should not be able to do this if you aren't a member of the guild. We'll get this fixed.
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