adolf102 wrote:
Thanks Autenil for all the answers.
Thanks for multiple core support.
And thanks for looking into disappearing shadows! I couldn't believe when i did read that those are indeed going to be fixed in GU49!
Can't wait 
Any chance you can tell what was the problem with those disappearing shadows? I'm so curious what it was. Anyhow great you guys managed to get those fixed!
The disappearing shadows happened when LOD would change while rendering wearables. Shadows aren't drawn for certain things further off in the distance, so shadows would be "temporarily" turned off while drawing them. However, if something decided that they were now close enough to draw shadows, they wouldn't get turned back on (because the code assumed that they already
were on). It ended up being a simple fix that took forever to find
LINK