Go Back   EQ2Flames Forum > Information and Resources > Dev Tracker from Official EQ2 Forums

Reply
 
LinkBack Thread Tools
Old 09-18-2008, 06:10 PM  
L337 Poster
 

Posts: 8,448
Photos: (0)

Icon3 (Rothgar) Re:Re:Re:Bugs from LU49

Ohiv wrote:
Sorry for not responding earlier was actually OMG playing eq2. Anyways IF I ignore the red headed step child called provisioning for all of the tiers except for the latest tier so that I can grind writs I think that this is a nice solution. Also relativly speaking that isn't too unreasonable considering once you have a max provisioner really a stack of 200 of most of the stuff will realy do well for keeping yourself, friends and actually putting stuff up on the broker fairly well. Now the stacks of 20k I am very appreciate of for all of the other ts'ers I can see that as being really great and the fact that most of them use the other commons it will be good. Although I do have a few questions.

a) Lets say I have 22k worth of parts which means I have 2 stacks effectivly. Is there an easy way to just pull out the 2k worth of parts so that it's only 1 stack? meaning if I just remove 2k will it do the right thing?

You are limited to creating only one stack per item at the moment. So if you try to deposit more than 20k of a single item it'll tell you that you can't put any more of that type of item in the depot.

b) Lets say I upgrade from Guild Hall T1 to Guild Hall T2 (really any change in guild hall doesn't matter) what happens to the parts? from what I understand when you upgrade all amentities are sold off so that you get full cost back, and then you repurchase it again.

/sigh... you know how big of a pain this was to deal with? Because we basically remove the amenities when you upgrade houses, there was no way to persist the inventory thats in the depot and re-connect it *if* you decide to purchase another supply depot in the new house. Especially since the system was designed to maybe allow more than one depot in the future, we didnt want to just make the assumption that you'd have only one. So for now, we actually fail your ability to upgrade houses if your depot contains items. This was the safest way to protect your inventory. Unfortunately I understand that trying to move a hundred thousand or more harvestables might be rather difficult. So at some point I'd like to find a better solution, but for now you'll have to empty your supply depot before you move.

Again thank you very much for listening!

LINK
Official Forums is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are On


Sponsor Ads


All times are GMT -4. The time now is 01:49 PM.


Design By: Miner Skinz.com Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.1.0