Meaghan@Lucan DLere wrote:
Vanguard uses SpeedTree for tree foliage and flora. It looks awesome and runs very smoothly. Any chance of bringing that over here?
I'm sure I'll be looking into a few systems to find out which works best for our engine. It really depends on how
things can be added into the game. With an engine already developed you have to bend around a lot of corners to
get new techniques to work in old, but HUGE, systems.
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