07-04-2009, 04:20 PM
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L337 Poster
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(Imago-Quem) Re:Re:Re:Re:Re:Re:Re:Re:Re:Re:Re:Re:Re:Re:Shader 3.0
Dragowulf@Nagafen wrote:
Josgar@The Bazaar wrote:
Imago-Quem wrote:
Eschia@Antonia Bayle wrote:
Imago-Quem wrote:
- better skyboxes
Do you mean the cloud layer? Right now it can look really aweful at times. It looks like a scrolling flat surface with a texture on it. It can sometimes be yellow and pink acid clouds, and looks very unrealistic. EQ1 has one up on it. A new cloud layer would be awesome.
Particularly, yes, the cloud layer. There's not a lot of coding beyond that, besides the bloom and sunset colors. But
more effects could be added in like a more vibrant sun or other effects visually that interact with the sky such as heat
shimmers, dilating effects, God rays, etc..
Could clouds cast shadows?
That would be nuts.
We actually want to add this, and funny as it is, I don't imagine the implementation being extremely difficult, not
like new shadows and a shader system. We've only been constrained by time and resources at this point. I'm
"the" graphics programmer, so we have to take these one at a time. It takes research, prototyping, integration,
optimizations, crazy bug fixing, and time on Test and more bug fixing to make it into the game. We have to take all
of these into consideration when thinking about what we're going to add in next. The time it takes to make these
systems really makes us think hard about what we'll be adding in next.
LINK
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