mrsuperior wrote:
Didn't work, unfortunately.
I'm thinking it has something to do with receiving data from the server. If I pull one mob and fight it, I have no issue. If multiple mobs are involved, it lags badly. If I run a ways, the new terrain/mobs don't load for 20-30 seconds. I tried the whole port forwarding/opening ports found in another thread, but it only helped slightly.
What is your client framerate like during the lag? Is your client still very responsive but the mobs aren't moving? Can you still move your mouse and camera around during the lag?
If you aren't getting good client performance, its a rendering issue that could be solved by lowering some settings. But if the client is still responsive but mobs aren't moving it could be a server issue. But then I would expect that the rest of your group would see it too.
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