Currently when mentored there is a 95% XP penalty to prevent players from levelling too quickly by mentoring extremely low level friends.
Our plan right now is make this penalty dynamic and based on how far you have mentored (whether normally, or through auto-mentoring). For example:
If you're level 80 and mentor down to 70, the penalty will be very small because 70 is so close to 80. However, if you mentor all the way down to level 10, or even 5--the penalty will be very severe because of the extremely low target level.
Hopefully that's not too confusing =) The goal is to have XP gain be noticeable and useful, but not exploitative. The hard cap of 95% made it almost unnoticeable.
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