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Old 10-02-2009, 02:23 AM  
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Default Re: (Brenlo) Re:LoN NOW affects Gameplay.. thanks SOE

Way too much QQ over something that obviously is not going to be game changing. Stop complainging... if its not one thing its another... dont nerf this nerf that instead.. i dont like this game mechanic.. ffs pick you battles this is hardly an issue. For those who enjoy LoN I hope its alot of fun for them.
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Old 10-02-2009, 02:35 AM  
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Default Re: (Brenlo) Re:LoN NOW affects Gameplay.. thanks SOE

Wow, Brenlo. Apparently I gave you WAAAAAAY too much credit in this story.

In the GU #53 edition, I will destroy you and Kiara. I think I'll make Aeralik the competent one this time, because by comparison, he is.
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You shouldn't break down krip's arguements bc he's "just" a teen indeed it's quite insightful to listen now and again.
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Old 10-02-2009, 07:46 AM  
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Default Re: (Brenlo) Re:LoN NOW affects Gameplay.. thanks SOE

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Way too much QQ over something that obviously is not going to be game changing. Stop complainging... if its not one thing its another... dont nerf this nerf that instead.. i dont like this game mechanic.. ffs pick you battles this is hardly an issue. For those who enjoy LoN I hope its alot of fun for them.
How come its the majority of the people who play on exchange servers that don't see a problem with this and where it is going?
This is a lvl 80 instance that drops statistical loot developed and implemented by the San diego team that works on and is funded by eq2. I dont want to ever here you complain about broken encounters or unbalanced/broken loot or expansions pushed back again if you think that the eq2 developers have enough time and resources to work on LON zones and loot.
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Old 10-02-2009, 07:48 AM  
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Default Re: (Brenlo) Re:LoN NOW affects Gameplay.. thanks SOE

Brenlo is almost as clueless as that gross WOW player that tried to get all close to me yesterday at college.
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Old 10-02-2009, 08:32 AM  
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Default Re: (Brenlo) Re:LoN NOW affects Gameplay.. thanks SOE

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How come its the majority of the people who play on exchange servers that don't see a problem with this and where it is going?
This is a lvl 80 instance that drops statistical loot developed and implemented by the San diego team that works on and is funded by eq2. I dont want to ever here you complain about broken encounters or unbalanced/broken loot or expansions pushed back again if you think that the eq2 developers have enough time and resources to work on LON zones and loot.
have they said it's statistical yet? sorry if i missed it, just got home from work and i'm trying to skim over all the threads at once.
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I believe we should add to the RaR format that the author should include a screenshot of an in-game mail sent to the person the RaR is about stating they started a RaR in their name. I do believe this would enhance most RaRs if and when the person shows up.
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Old 10-02-2009, 08:33 AM  
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Default Re: (Brenlo) Re:LoN NOW affects Gameplay.. thanks SOE

When they say these items will not be a MUST HAVE, that makes me think there will be the best shit ever. +20 Base damage necklace, melee version of najena's ring of readiness, and mounts with 1000 hp, 10 crit bonus, and some other unique stat.
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Old 10-02-2009, 08:35 AM  
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Default Re: (Brenlo) Re:LoN NOW affects Gameplay.. thanks SOE

That sounds about right. Nerf everything else that is free and make the RMT ticket require instances drop superb loot.
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Old 10-02-2009, 09:10 AM  
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Default Re: (Brenlo) Re:LoN NOW affects Gameplay.. thanks SOE

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Originally Posted by Brenlo
Some of you want to know if the San Diego team worked on this, darn right we did. We ain't letting those Denver guys monkey around in our game. *wink*
There is a huge talent pool over at SoE, between Kiara's RP replies to threads and now what im guessing is a cowboy, what could we possibly have to be worried about.
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Old 10-02-2009, 09:27 AM  
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Default Re: (Brenlo) Re:LoN NOW affects Gameplay.. thanks SOE

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That sounds about right. Nerf everything else that is free and make the RMT ticket require instances drop superb loot.
They might as well make EQ2 a F2P cash shop MMO if they go that way lololoolo
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Old 10-02-2009, 10:07 AM  
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Default Re: (Brenlo) Re:LoN NOW affects Gameplay.. thanks SOE

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Originally Posted by Official Forums View Post
Howdy all,

Wow some folks are upset about this and were this something that would be required for people to play and advance I wouldnt blame you. However it is not. I know some folks do not want to play or buy LON, others do. In fact many people enjoy it. This is something for them. It is not going to unbalance the game. It is not going to create new "must have" items. It is just going to add a small slice of content for those who are lucky enough to get the card.

Some of you want to know if the San Diego team worked on this, darn right we did. We ain't letting those Denver guys monkey around in our game. *wink* It was accounted for in our scheduling and did not cause anything else to shift, move, drop or delay. It is definately not why the expansion is in February.

I suggest you wait and see. You may like what the team has come up with. For some of you, the items may be items you feel you WANT, but do not HAVE to have to play the game, to advance, to be complete or the ultimate class representative. That is the balance we tried are trying to strike.

Now I am going back to my time off. I will check in again in a few days and see we can talk about.



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That CAN'T be good.
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