Aule@Guk wrote:
The whole attitude behind the argument of "we're fixing something 5-10 mo's from now so since it'll be done then there's no point in doing it now" speaks volumes as to why the player base has a disconnect from the design team.
Nobody who actually played the game and experienced obvious, glaring problems that were easily fixed would come up with something like this. The evidence is there for this as it's well known that Aerilak plays an assassin and the evidence also supports that assassin class issues get addressed other than at expansion time.
Why is it the brawler class related issues are simply met with /ignore?
Tell you what, why don't you change assassinate to be boosted by base spell damage instead of base ca damage and then tell the assassin community that it'll be fixed in the expansion? Pick 3 or 4 other random assassin abilities to go along with it. How well do you think that would go over?
It's like you guys get a flat tire on your car, and then drive around on the donut for 9 more months because the other tires will be getting replaced then so there's no point in getting the flat one fixed now.
I am in no way ignoring the issue. When I was a player one thing I hated was if something was upgraded one month and then things were reversed the next. That all I am trying to accomplish right now. There is lots of discussions over the things you want fixed and how to handle them going forward. So if something is liable to change I don't want to change it in the current context and make you happy only to take it away in February.
I realize your frustration and that I am in a no win situation on this specific topic. Either way you are going to be frustrated. So I would rather err on going with a complete fix rather than tease you with something today and take it away tomorrow.
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