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10-29-2009, 04:59 PM
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Wizard of the Hood
Character: Dakkota
Guild: Dakkota's School For Wizards
Server: Unrest
Posts: 2,595
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Re: (Aeralik) Re:No new spells in Sentinals Fate?
Last time I got new AA's I got 3 new damage spells. So I'm not too worried about not having a new official spell. I'm excited to see KoS tree re-worked. Hope its good =/
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Quote:
Originally Posted by Pink Poodle
When people tries to sell Rhos drugs, Rhos just sniffs. Works every time.
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Originally Posted by Southernn
I'm never a good girl~.
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10-29-2009, 05:01 PM
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Regular
Character: Tesar
Guild: Arion
Server: Unrest
Posts: 205
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Re: (Aeralik) Re:No new spells in Sentinals Fate?
Quote:
Originally Posted by Crabbok
Some spells / CAs should be getting re-touched also, which will be a welcome change for many classes. If you could get a new spell, or fix a current broken spell which would you choose?
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What Deson said...I shouldn't HAVE to make that choice. I shouldn't have to wait til an expansion for a broken spell to be fixed. Or for other broken mechanics to be tweaked. To me the response of "it's too close to the expansion and will be addressed then" is not an acceptable answer when it's more than quarter of the year away, yet that's the answer we've been given for 3 months now...and we're just under 4 months from said expansion coming out.
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10-29-2009, 05:26 PM
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My style is celibate, I don't give a fuck.
Character: Davngr
Guild: Force Five
Posts: 1,824
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Re: (Aeralik) Re:No new spells in Sentinals Fate?
yea think they're just going to add new spells as AA.
also looking forward to the "combo" abilitys, will be cool to let skill play a bigger part in this game. imo right now gear is almost everything, granted you need skill to kill the mobs that drop them :p
either way depending on how they implement the "combos" should add some fun to the game.
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10-29-2009, 05:56 PM
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BICK DUTTER
Character: Cult/Kaliguwra
Server: Mistmoore
Posts: 1,177
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Re: (Aeralik) Re:No new spells in Sentinals Fate?
Quote:
Originally Posted by dakkota
Last time I got new AA's I got 3 new damage spells. So I'm not too worried about not having a new official spell. I'm excited to see KoS tree re-worked. Hope its good =/
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Reworking of the KoS/EoF trees sorta makes up for not getting a new spell.
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Quote:
Originally Posted by Kin Meds tbh
I'd fuck you so hard your mother's cunt would hurt
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10-29-2009, 06:35 PM
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NO YOU WON'T
Character: Aleraku
Guild: YMCA
Server: Blackburrow
Posts: 11,383
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Re: (Aeralik) Re:No new spells in Sentinals Fate?
What are you going to do with a new spell? Bump another one out of the rotation? Clog the toolbars even more? I don't have room for all this shit. I'm sick of farming masters for spells I already have.
Quote:
Originally Posted by Kall
Wow. Unless there's a bunch of new active achievements, combat is going to be identical for like 5 years in a row which is pretty dull.
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That's a ringing endorsement. Plenty players don't recognize their class from one LU to the next.
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Oh shit I just had a memwipe, why is retarded uncle Roger still designing raids for this game again?
Some players might bot against encounters but it seems like he bots the encounter design!
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10-29-2009, 06:41 PM
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Visitor
Character: Stubbswick/Wubbah
Server: Butcherblock
Posts: 55
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Re: (Aeralik) Re:No new spells in Sentinals Fate?
Seriously... adding new spells isn't really the best thing in the world. For one thing, the only "new" abilities you get end game are at 65, and at 80. Other than that, stuff is already just more of the same.
At level 80, my Swashy got the new ability to swap his hate with a target once every 2 minutes. This means if the tank is dying, I can swap hate with him (and probably die) while he gets healed up. If the mob goes off and starts beating up a healer, I can swap hate with him (and probably die) while the tank gets a chance to build up some hate again. I forgot I had this ability for the longest time, and even now that it's on my hotbar again I almost never use it.
At level 80, my Inquisitor got an ability to radiate AoE heals over time from around a mob for 45 seconds. Sounds awesome. In reality, it ticks every 2 seconds (which is a long time for heals), and procs next to nothing heal-wise. Not only that, but since you have to cast it on a mob, it can be resisted (which happens quite a bit). And the recast timer (1 min) doesn't start until it finishes. I hardly use this at all.
I think there's equally useless/broken abilities among other classes. Like the warden Faerie Ally that was broken for the longest time (would attempt to keep healing dead people, since they had the lowest HP).
Not saying they all suck, but I think it's one of those things where I'd rather have quality over quantity. If they can fix a bunch of broken spells, and revamp crappy AA lines, I'm good with that.
Also, look at it this way. If they're adding a bunch of new AA abilities on top of fixing/re-doing others, that could be a big difference. Think about how your class was before TSO AA lines, or to a bigger extent RoK AA lines. There are some game-changing and class-defining abilities that came out of AA.
Last edited by Stubbswick; 10-29-2009 at 06:43 PM.
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10-29-2009, 07:05 PM
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Poopiepants
Character: Crabbok
Guild: Infamous
Server: Befallen
Posts: 5,385
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Re: (Aeralik) Re:No new spells in Sentinals Fate?
Quote:
Originally Posted by Tesar
What Deson said...I shouldn't HAVE to make that choice. I shouldn't have to wait til an expansion for a broken spell to be fixed. Or for other broken mechanics to be tweaked. To me the response of "it's too close to the expansion and will be addressed then" is not an acceptable answer when it's more than quarter of the year away, yet that's the answer we've been given for 3 months now...and we're just under 4 months from said expansion coming out.
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I think it IS an acceptable answer considering you will likely pay your subscription fee next month and the one after that.
The fact is we have more than enough spells to fill up at least 3 - 4 hotbars plus if you use macros many people are slowly running out of space to add new buttons. Fixing our current spells is an absolute necessity. It doesn't mean the devs are stupid in all cases, it just means that combat has evolved over the years.
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10-29-2009, 07:27 PM
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Who the fuck cast fairy illusion on me?
Character: Ezmina
Guild: House of the Rising Phoenix
Server: Permafrost
Posts: 1,438
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Re: (Aeralik) Re:No new spells in Sentinals Fate?
Seriously, fuck new spells, I hope they don't give us any new ones through aa's either. I have 6-8 hotbars on my screen depending on the toon. Once they fix the fury spells they are supposed to fix I am going to have a tough time finding room as it is. Fix/revamp old spells before introducing new ones.
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[Sat Jun 20 15:30:20 2009] \aPC -1 Sangra:Sangra\/a tells you, "i was only allowed to touch it once, and my dad told me that wierd feeling i couldnt describe when i touched it was what evil felt like"
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10-29-2009, 07:52 PM
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I'm good at pressing buttons
Character: Solkastor
Guild: Aion
Server: Kaisinel
Posts: 1,159
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Re: (Aeralik) Re:No new spells in Sentinals Fate?
Quote:
Originally Posted by serum321
Seriously, fuck new spells, I hope they don't give us any new ones through aa's either. I have 6-8 hotbars on my screen depending on the toon. Once they fix the fury spells they are supposed to fix I am going to have a tough time finding room as it is. Fix/revamp old spells before introducing new ones.
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Lol, of course thats what you want your main is a fury, instead of swapping mains and actually helping your guild advance you chose to keep playing the class you enjoy more nm how much it fucked over the other 23 people around you.
I just hope they SKify summoners and druids so that the people playing the other 20 classes re-roll or just straight up quit the game knowing full well that in 12 months "err 16 MONTHS mah bad soe xpac lolz" they will have to do it all over again.
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10-29-2009, 07:53 PM
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I'm good at pressing buttons
Character: Solkastor
Guild: Aion
Server: Kaisinel
Posts: 1,159
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Re: (Aeralik) Re:No new spells in Sentinals Fate?
Quote:
Originally Posted by Prugor
Reworking of the KoS/EoF trees sorta makes up for not getting a new spell.
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The only reason they are re-working the aa's is because of the crit change, we might not even get new aa's, they could just change values.
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