Re: (Rothgar) Re:UI Lessons from Other Games - We should do these
A distance-to-target indicator is needed for all the contorted mob AE's that say you have to be between X and Y distance not to get face fucked.
Displaying a vertical list of quests on the main HUD just illustrates how much of a FedEx hellhole that developers have allowed this genre to become. If you need a mob for a quest, mark the mob similar to the white AA star. And stop making us pick shit up off the ground all the damn fucking time.
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Oh shit I just had a memwipe, why is retarded uncle Roger still designing raids for this game again?
Some players might bot against encounters but it seems like he bots the encounter design!
Last edited by Illuminator; 11-03-2009 at 02:20 PM.
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