(Kiara) Re:Test Update Notes: Thursday, November 5, 2009
PLAYER HOUSING
You can now pack automentor reward house items into your moving crate. You can also return these items to owner.
You can now add comments to your house load files. Just start the line with //. For example: “//gnomes are awesome”
POET’S PALACE
Aysor the Mighty should no longer occasionally fall through the floor.
Brass and Steel Cyclops statues in the single group version of Poet’s Palace should no longer occasionally spawn inside the pedestals used to spawn them.
MIRAGUL’S PHYLACTERY
The Atrocious Amalgam in Miragul’s Phylactery: The Anathema, should no longer completely heal when he casts Life Slurp.
NEKTULOS FOREST
There should now be continuously respawning treant mobs in Nektulos Forest.
Harvesting nodes in Nektulos Forest have been relocated. Harvesting objects should no longer appear on top of trees or inside rocks.
Corrected a text error on “a maturing owlbear egg” when harvested.
Seamist Fairy Nerina in Nektulos Forest should no longer have a quest feather once you have completed her quests.
NERIAK
Merton V'Baenrae and Zezmyr D'Setirret in Neriak should no longer occasionally speak with a female voice.
PERMAFROST
Rygia in Permafrost should now display the correct attack cursor when engaged.
QEYNOS
Merchant “Minda Broadfeet” in Qeynos Harbor now says proper flavor text for what she sells.
Merchant “Thomas Bodley” in Qeynos Harbor now says proper flavor text for what he sells.
Alexander Kerr no longer talks about items he does not sell.
The upstairs doors in all versions of the Qeynos four-room inn now open together if either one is clicked.
RIVERVALE
“Barmaid Rosaline” in Rivervale should now path properly in the bar.
The quest “Collapse” now grants AA and has the correct category attached.
RUINS OF VARSOON
Players entering the Chamber of Immortality in the Ruins of Varsoon should no longer face a wall when zoning in or evacuating.
RUNNYEYE
The Stack of Knowledge within Runnyeye should allow adventures to access its pages, if they have knowledge of the Goblish language.
SANCTUM OF THE SCALEBORN
Sslanyiz the Animator will now grant AA if players defeat him after defeating Bozar.
SHARD OF LOVE
A permanent portal to the Shard of Love has been established within Everfrost for adventurers of 50 seasons and above!
SINKING SANDS
Great care should be taken when traveling the Sinking Sands; its denizens have become more formidable.
Many collections from Sinking Sands that were originally on the Kunark Burynai and then later removed have been added back to the tables in this zone.
Players who die within Azhar's Penitence can now revive within the zone instead of only being able to revive in Sinking Sands.
A Gold Ripper in Sinking Sands should no longer have a place holder and is now on a 20 minute spawn timer. It will now grant AA experience when defeated.
SHIMMERING CITADEL
When zoning into the Shimmering Citadel players should no longer have the chance of falling through the geometry.
SPLITPAW
Ghost spiders found within the Sundered Splitpaw: Upper Tunnels are no longer classified as human!
Some instances within the Sundered Splitpaw will now allow you or your group to revive or escape within the zone instead of having it put you back in the hub with a lockout.
STEAMFONT MOUNTAINS
Grikbar Kobolds should no longer be hovering inside Grikbar Crater in Steamfont Mountains.
TIMOROUS DEEP
Spotted pouncers in Timorous Deep should now be able to be charmed.
In Timorous Deep, the Haoaeran poacher will no longer attack the “sand snapper” after it has been charmed as a pet.
THUNDERING STEPPES
There is now a small number of static antelope-only spawns in Thundering Steppes to avoid some bottlenecking in Dwarven Work Boots.
Bloodtalon has been spotted more frequently!
TRAKANON’S LAIR
Trakanon once again flies in during his intro instead of air walking
VEESHAN’S PEAK
Silverwing Encounter - There are two wisps NPCs present in this encounter. Their appearances have been changed to make it easier to distinguish between the two. One stuns players if they get too close, the other heals Silverwing if it gets close to him.
Silverwing Encounter - The script and spell to heal Silverwing had the potential to increase his health by too much, this has been corrected. It should always be 2% initially and then 1% every second for 5s after that.