Miznit wrote:
Oh, I got the Orb of Advancement (someone in game pointed that part out to me), both times I did it, as well as the coin. HOWEVER, both times there was supposed to be a ring (to sacrifice to a deity) and some transmute stuff. The exquisite also had an armor piece. THAT is the stuff I didn't get. (I guess I should have mentioned that I did the ring quest again after posting earlier. OopsieOkay, I think I see the confusion then!)
When you loot a public quest item cache, it gives you a selection of rewards using the exact same UI as a selected quest reward. You click one of the objects to select and that's the one you get; the other two are discarded.
So if you get an exquisite thrumming cache for example, then your choices include a low-end armor piece, a deity sacrifice item (that gives more favor than the armor drop would), a box with two transmutables, or a chunk of bonus AA experience.
By the way, since there's some confusion about what's supposed to drop when, here's a breakdown of how baseline pq loot is organized:
Now, within each difficulty there's a common and a rare version of the cache -- the rare one has "Exquisite" in its name. Their rarity varies a bit but is never lower than 25%. At difficulty 1-3, only the exquisite cache contains an armor piece, while difficulties 4-5 always drop armor for everyone (but the exquisite drop is better). The overall quality of the drops and your number of choices also goes up with difficulty.
- Difficulty 1 (easy solo) drops a thrumming cache
- Difficulty 2 (hard solo/smallgroup) drops resonating caches
- Difficulty 3 (group difficulty) drops reverberating caches
- Difficulty 4 (Hard group/ small raid) drops pulsating caches
- Difficulty 5 (Raid boss) drops humming caches
So after reading all the posts, I think the main problem people are encountering is not incorrect loot. Lag seems to be the big killer right now.
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