Miznit wrote:
Oh, I got the Orb of Advancement (someone in game pointed that part out to me), both times I did it, as well as the coin. HOWEVER, both times there was supposed to be a ring (to sacrifice to a deity) and some transmute stuff. The exquisite also had an armor piece. THAT is the stuff I didn't get. (I guess I should have mentioned that I did the ring quest again after posting earlier. Oopsie )

Okay, I think I see the confusion then!

When you loot a public quest item cache, it gives you a selection of rewards using the exact same UI as a selected quest reward. You click one of the objects to select and that's the one you get; the other two are discarded.

So if you get an exquisite thrumming cache for example, then your choices include a low-end armor piece, a deity sacrifice item (that gives more favor than the armor drop would), a box with two transmutables, or a chunk of bonus AA experience.

By the way, since there's some confusion about what's supposed to drop when, here's a breakdown of how baseline pq loot is organized:

  • Difficulty 1 (easy solo) drops a thrumming cache
  • Difficulty 2 (hard solo/smallgroup) drops resonating caches
  • Difficulty 3 (group difficulty) drops reverberating caches
  • Difficulty 4 (Hard group/ small raid) drops pulsating caches
  • Difficulty 5 (Raid boss) drops humming caches
Now, within each difficulty there's a common and a rare version of the cache -- the rare one has "Exquisite" in its name. Their rarity varies a bit but is never lower than 25%. At difficulty 1-3, only the exquisite cache contains an armor piece, while difficulties 4-5 always drop armor for everyone (but the exquisite drop is better). The overall quality of the drops and your number of choices also goes up with difficulty.

So after reading all the posts, I think the main problem people are encountering is not incorrect loot. Lag seems to be the big killer right now.



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