---- THIS IS A COPY/PASTE FROM BETA BOARDS TO HERE MADE BY ME ----
---- This is a justification (or my version of it) as to why dirge's utility in raids is being situationally removed by this new CoB and subsequent armor bonuses ----
Seeing as how this ability has made a dirge into a defining class in almost every raiding guild, from helping tanks keep aggro to making scouts and other melee do happy dances when it's up, I find this upgrade to be a little lack luster
With around the same STR buffs rolling on both my live and beta character, the upgrade to Cacophony doesn't seem to be an outright replacement as with all the other spells and CAs from this new expansion.
** CoBv1.0 = Cacophony of Blades **
** CoBv2.0 = Chime of Blades **
The proc's damage is about a 35% increase:
CoBv1.0 92-154 -> 154+92/2 = 123
CoBv2.0 125-208 -> 208+125/2 = 166.5
166.5/124 = ~1.354 so 35%
The haste is a 23% increase
CoBv1.0 52
CoBv2.0 64
64/52 = ~1.23 or 23%
Every thing is in what seems to be great shape with the spell and how it's upgraded. The proc is better, the haste is better, but wait, what's this?
CoBv1.0 CoBv2.0
Duration 17 17+7=24 (w/ 5 RoK set)
Recast 60-25=35(w/ 3 EoF set) 60
Casting 2s 2s
So, with the average epic named monster (I'm only counting epic monsters because I raid to get better gear to use on raiding encounters, I don't raid to get better at doing group instances. That's counter intuitive to me) taking anywhere from 6-10 minutes, using CoBv1.0; I can have group haste and spike DPs for:
ins-and-outs on AEs
adds that recently spawned
proc interrupts
every 37 seconds (including recast) vs every 62 seconds.
So yes, the DPs maybe marginally better with CoBv2.0 once you get the 5pieces of RoK set gear (I will not use Chime of Blades until I have 5 pieces of set gear, because 17s with 60s recast is rediculous compared to 17 @ 35s, even if the proc and haste is a less than 40% increase). Even then, I may not use Chime of Blades at all, it would seem that having the ability to increase my group's spike dps against adds and named alike at a nearly a whim vs every 60 seconds seems worth it.
IF you are a developer and are skeptical of my posting, I invite you to imagine yourself in a situation where you, as a dirge, can be situationally useful and benefit your raid once every 35 seconds vs every 60 seconds.
Know that in a named fight of 6-10 minutes, you can cast CoBv2.0 approximately 6-10 times (If you cast it first when the mob is engaged (which you rarely do 'cause you're debuffing)) vs having CoBv1.0 up approximately 10-17 times.
I am greatly anticipating the expansion's launch and look forward to hearing back on this thread.
P.S. PLEASE, if you notice any mistakes in math or errors otherwise, please post here.
P.P.S. THIS IS NOT A THREAD ABOUT CLASS BALANCE. IF YOU HAVE A PROBLEM WITH CLASS BALANCE TAKE IT TO
www.eq2flames.com, I want this thread to be about the spell and it's upgrade.
Thanks again,
-A-