Quote:
Originally Posted by Arzoth
Melee critical hits are huge because if you do /weaponstat in game, it will tell you the maximum hit of your weapon
If you have a weapon that can hit for 1400 points of damage without a critical hit, a critical hit will turn that damage into a 2800 hit. (There's more math than that, but that's how it works).
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Would just like to correct you on crit mechanics.
For Auto-attack, a critical hit will give you max+1 to max+30% as your damage range. Using /weaponstats (/we works too) if you had an actual damage range of 500-1000, then your crit damage range would be 1001-1300.
For combat arts, and spells AFAIK, you simply get a +30% bonus. So a CA which has a normal damage range of 500-1000 will crit for 650-1300.
Please also realise that 10% haste mod (or DPS) is not always 10% haste (I know this was mentioned above, I'm just clarifying). Diminishing returns means that you very rarely get the same effect as you would think. Mouse-over your haste mod on your personae screen to see your actual haste %. For instance, 200 Haste mod (the cap) is actually only 125% haste, but 10% haste mod will infact give you more than 10% haste. This works with DPS as well. i am unaware of how the new +attack speed from RoK works, but Iam lead to believe that it is simply Haste that can stack.