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Old 01-14-2008, 12:38 PM  
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Default Re: Bards for Musical Instruments!!

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Originally Posted by frodex View Post
Now if SOE created some FABLED weapons that if you placed them in your weapon slot when you buffed and they STAYED that high powered buff when unequipped I would say all for it.
You're kidding right?
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Old 01-14-2008, 12:40 PM  
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Default Re: Bards for Musical Instruments!!

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Originally Posted by Snark View Post
You're kidding right?
I meant to say instrument. But No, I don't see why they can't create a item when you place it in and buff it creates a 5% increase overall effectiveness of your buff.
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Old 01-14-2008, 12:48 PM  
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Default Re: Bards for Musical Instruments!!

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Originally Posted by frodex View Post
I meant to say instrument. But No, I don't see why they can't create a item when you place it in and buff it creates a 5% increase overall effectiveness of your buff.
your class is already overpowered (whether you are ready to admit it or not), and I don't think "swap in" buff items are what the OP had in mind. Any more than I dont think SOE designed set gear bonuses to be swapped in before players buff for example.

You don't think that if SOE was to give you the ability to increase your current buffs or add entirely new buffs that this shouldn't come at the cost of your dps? I can't believe I've encountered such backlash when even suggesting that added utility shouldn't be free. Get a grip people!
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Old 01-14-2008, 12:51 PM  
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Default Re: Bards for Musical Instruments!!

If you take away Bards being able to DPS what else is there for us to do while are debuffs tick? If you are proposing something come up with something for us to do then while we wait for X mob to die inbetween our new usefulness.
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Old 01-14-2008, 12:57 PM  
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Default Re: Bards for Musical Instruments!!

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Originally Posted by frodex View Post
If you take away Bards being able to DPS what else is there for us to do while are debuffs tick? If you are proposing something come up with something for us to do then while we wait for X mob to die inbetween our new usefulness.
You could always NOT use the instruments and keep the DPS you already have.. That's the tradeoff I'm talking about. I never suggested that they should rip the weapons from your hands and force you to play some faggy instrument to be useful. The OP brought up the idea of implementing instruments, and I said it could work in a useful way if you were given the option to sacrifice some of your DPS for added utility.

You shouldn't feel obligated to receive utility and then get frustrated when theres a compromise involved. I think putting more control in the hands of players by giving them different ways to approach playing the game is the way to go; right now its pretty black and white (and boring at that).
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Old 01-14-2008, 01:38 PM  
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Default Re: Bards for Musical Instruments!!

I wouldnt have a problem if there were secondary slot instruments that increased the effectivness of buffs or debuffs and they changed our STA AA to allow for double attack whith a round shield or instrument equiped. Or added some other new AAs to compensate so the decrease to our dmg wouldnt be so severe.
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Old 01-14-2008, 02:50 PM  
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Default Re: Bards for Musical Instruments!!

I wouldn't mind Snark's idea but 2 things would have to happen that probably wouldn't:

1) Do not make the instruments passive utility.

2) Make the effects really strong so there's a noticeable difference by using them correctly and not DPSing.

If you're not DPSing you still need to be doing something. Many people consider the class boring as fuck as is and if passive instruments became the status norm on tough encounters I'm pretty sure there would be no Bards left. None of these will probably ever happen though, considering this game seems too one dimensional.
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Old 01-14-2008, 02:53 PM  
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Default Re: Bards for Musical Instruments!!

What would be tight is if there were a few instruments available, and you equip them as basic instruments. And then as the encounter is pulled, you can play a variety of instruments in any order you wish, and every order would produce something unique. And you would need to constantly be playing a song for the buffs to be up. Of course this would be like 1-9 button mashing, but at least it would be dynamic and not so dull.

But anyways the whole point of this idea wasn't to make it something required on any encounter. Like kall said this game gives very little choice to any class on how to approach raiding it would be nice to see a breath of fresh air in this regard.
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Old 01-14-2008, 02:57 PM  
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Default Re: Bards for Musical Instruments!!

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Originally Posted by Snark View Post
Bards currently do TOO MUCH dps for what they bring to a raid setting, but I'm not even asking that they nerf that.
I'm not going to disagree with this either, however, 75%+ of the classes in this game fall into this category. The 5 right up there with Bards that come to mind most are Guardian, Illusionist, Wizard, Warlock, and Fury.
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Old 01-14-2008, 03:18 PM  
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Default Re: Bards for Musical Instruments!!

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Originally Posted by Kall View Post
I'm not going to disagree with this either, however, 75%+ of the classes in this game fall into this category. The 5 right up there with Bards that come to mind most are Guardian, Illusionist, Wizard, Warlock, and Fury.
er, wtf?

wizards and warlocks are dps classes, how in the fuck can they be doing too much dps compared to the utility they bring? if anything they have too much utility compared to how much dps they do, not the other way around. as long as wizards/warlocks are parsing close to predators/summoners (which atm they are more or less) then their dps is fine.

also, if instruments were to be implemented, heres what i'd like to see:
  • equipable in ranged slot or secondary slot (like symbols)
  • equipable/usable by all classes for fluff purposes, but only give effects and bonuses to bards
  • should come in 3 main flavors, for example, drum, string, wind, each with different types of bonuses
    • string increases defensive buffs
    • wind increases offensive buffs
    • drums increase all debuffs
  • the bard double atk AA line should work if you have an instrument equipped in secondary only, although maybe one of the more crap AA lines could be changed entirely to incorporate instruments?
  • if you're wondering how you would wield an instrument in a fight (secondary slot), basically you'd be fighting with a 1hander animation (whatever is in your primary slot) until you cast a spell, which is when you'll take out the instrument and start playing it.
  • woodworkers should be given the recipes to make some
anyways thats the basic idea of what i'd like.youd be able to have one in your ranged slot and one in your secondary slot at the same time if you want, which i think is fine because you'll be sacrificing alot of your dps for the bonuses you'll get. its also much easier to implement than what snark suggested with the way you'd play them.
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