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Old 08-26-2008, 08:00 PM  
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Default Re: Casting Order Help

errr not watching for the swing animation, but the actual combat log swing...
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Old 08-26-2008, 08:11 PM  
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Default Re: Casting Order Help

Timing auto attacks is worthless. Hit your buttons as fast as you can and you will get the most benefit of it.
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Old 08-26-2008, 08:20 PM  
/shrug
 
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Default Re: Casting Order Help

You might want to back that statement up with something. That just sounded retarded.

"Mash buttons and hope something good happens!"
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Old 09-24-2008, 07:06 AM  
G.M. A D M I N
 
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Default Re: Casting Order Help

If your not trying time your autoattacks perfectly between combat arts, and your using mismatched delay weapons your failing right from the start. Dirge autoattacks are the metronome for our entire dps output.
In almost every possible scenario an auto attack is gonna do more dps than any combat art or spell you could possibly press.
With this said i find it most common that people push back or delay their autoattacks by chain casting. What i mean is, you only have a certain amount of time before the mob is going to die, in that time you MUST get as many auto attacks off as possible. The timer is ticking as the mobs health is dropping; if it's time for an auto attack and your in the middle of a cast the auto attack waits till the cast is over to trigger and THEN starts to cool down for the next trigger. The farther you delay and push back your auto atacks the less total your dps output will be.
The basic idea is to just autoattack the mob and in between each auto attack add 1 or 2 combat arts/spells. Besides the chain that we're all familiar with, it's almost always gonna hurt you to push more than 2 buttons per auto attack. (depending on weapon delay and haste mod, i'm spoiled with gear so your results may vary)
I recomend using ACT with the previously mentioned plugin to get a feel for your autoatack timing. I've come to realize that alot of players out there who play dirge would benefit in dps from just autoattacking without trying to push buttons, especially if your coming from a background of playing button mashing classes. As with everything else, you need a starting point, and plain auto attacking is as good a place to start as any. Once you've got your auto attacks timed you can add from there. It's alot easier than working it the other way around.

Above all remember your auto attacks are ~70% of your output no matter what your gear is. I can equip the best raid gear with Myth and Marrows or full instance gear or full MC gear: across the board my auto attack stays around 70% of my output.
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Old 09-27-2008, 11:59 AM  
Not a /AFK dirge!
 
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Default Re: Casting Order Help

Quote:
Originally Posted by KillerPimpMaster View Post
Above all remember your auto attacks are ~70% of your output no matter what your gear is. I can equip the best raid gear with Myth and Marrows or full instance gear or full MC gear: across the board my auto attack stays around 70% of my output.

Post a parse of that man. I am curious.
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Old 09-28-2008, 06:45 PM  
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Default Re: Casting Order Help

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Post a parse of that man. I am curious.
Yeah I think Killer is going a bit too far in his conclusion but I like the way he is defending autoattack timing which, we know, is a good thing
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Old 09-29-2008, 04:44 PM  
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Default Re: Casting Order Help

I agree since he's talking about having two weapons with different delays. The percentage may be a little off but overall is a good post. Those timing auto attacks, let's see some parses.
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Old 10-01-2008, 02:31 PM  
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Default Re: Casting Order Help

I moved Grim Strike up towards the beginning of my rotation because of the quicker casting speed from the Twelve Tone Earstone. It lets me get off spells/CAs a lot quicker. I just wish Bump and Grim Strike were on the same recast timer.
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Old 10-11-2008, 01:18 AM  
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Default Re: Casting Order Help

I hate to break it to you but twelvetone only effects CAs. /CC
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Old 10-14-2008, 03:39 AM  
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Default Re: Casting Order Help

Quote:
Originally Posted by Jakelo View Post
I hate to break it to you but twelvetone only effects CAs. /CC
It affects spells for me.
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