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View Poll Results: So far, our AAs are:
Perfect! 7 9.21%
Good overall, except for some stuff I was hoping for 55 72.37%
Not that good, although they don't suck completely 12 15.79%
KoS Summoner bad 2 2.63%
Voters: 76. You may not vote on this poll

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Old 09-23-2008, 09:32 AM  
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Default TSO Dirge AAs

Props to maybe's original post here.

Each line must have 10 points put into it before you can addvance to the next line. Each line, other than the general line, has 1 endline ability that is also unlocked once 10 points are put into its respective line. The sub class line has 2 end line abilitys. All endline abilitys will be underlined

GENERAL AA TREE
Pet of the Gods
Improves the casting speed and attribute bonuses of your diety pet by 10% 5 ranks
Bountiful Feast
Improves the durattion of food and drink by 2.5% 5 ranks
Ample Harvest
Caster will double harvest 3% of the time 5 ranks
Hearty Constitution
Increases max health by 0.5% 5 ranks
Swift Journey
Increases mount speed by 2% 5 ranks
Enhanced Mind
Increases max power by 0.5% 5 ranks
Swift Strides
Increases speed of caster 1% 5 ranks
Swift Creation
Increases crafting progres by 0.5%

SCOUT TYPE AA TREE
Focus Cheap Shot
Reduce reuse of cheapshot by 5% 5 ranks
Strengthened Links
Additional mit to def stance and songs 5 ranks
Enhance: Quick Strike
Improves the scout quick strike abilitys base and crit dmg by 1.5% 5 ranks
Enhance: Sinister Strike
Reduces reuse time of sinister strike by 5 seconds 5 ranks
Offensive Prowess
Increases offensive stance and songs bonuses by 5% 5 ranks
Shadow Walker
Increases invis runspeed 2.5% 5 ranks
Evasive m Maneuvers
Deagro 3 positions recast 3 min

BARD ARCHTYPE
Defensive Ballad
Improve bonuses of defensive songs 5% 5 ranks
Shrieking Cry
Improves dmg by 3% and crit chance by 2% of the shriek line 5 ranks
Flanking Chorus
Improves dmg by 2% and crit chance by 3% of the shriek line 5 ranks
Selo's Rousing Concerto
Yes its your runspeed buff max 50% 5 ranks
Chorus of Reflection
Improves dmg of group reactive proc by 5% 5 ranks
Intoxicating Notes
Additional melee based proc 3.0 times per min 350-450 at rank 5 5 ranks
Dexterous Sonata
Improves crit bonus of group members melee and range and spell by 10%, does not show in UI so I have no clue what it is exactly doing


Last edited by Kall; 09-23-2008 at 10:35 AM.
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Old 09-23-2008, 09:44 AM  
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Default Re: TSO Dirge AAs

I presume battle cry is not castable on ourselfs?

The DPS increase to our ca's/spells can be disregarded...even the crit part does not sound appealing.

I personally have no high hopes to the auto attack enhancer.

So that leaves us with utility.....did we expect anything else?

In the utlity I am 50% ok, 50% bad, 1 % good....not gonna vote yet but will give it some more thought....
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Last edited by Firza; 09-23-2008 at 09:45 AM.
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Old 09-23-2008, 09:54 AM  
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Default Re: TSO Dirge AAs

If someone can upload the picture to eq2flames image hosting it'd be much appreciated since photobucket is blocked by a lot of work firewalls (including mine). Thanks rukkis!

First impression of the new AAs are they're pretty good. We're making out better than a lot of other classes at the moment, including Troubs.

Things not on there that would be useful:

Bard Tree
=======
Enhance Bump - increase base damage and accuracy by 5%, improves reuse by 2s per rank

Dirge Tree
========
Enhance Dissonant Requiem - Increase casting speed by 20%, increase base damage by 10% per rank.
Enhance Banshee - Shortens duration by 10%, increase base damage by 5%, improves reuse by 1s per rank
Enhance Scream of Blood - Shortens duration by 10%, increase base damage by 5%, improves reuse by 2s per rank
Enhance Gravitas - Adds enhance 2% hostile spell damage per rank.

All the enhance damage stuff could use a slight boost to make it somewhat equal compared to the other stuff out there. I added the Gravitas AA to give the class more versatility.

If someone is in beta and wants to post these suggestions feel free. You can take credit for my posts, too, I don't care as long as quality feedback for our class is posted.

Last edited by Kall; 09-23-2008 at 10:00 AM.
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Old 09-23-2008, 09:56 AM  
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Default Re: TSO Dirge AAs

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Old 09-23-2008, 09:58 AM  
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Default Re: TSO Dirge AAs

WHats the difference between having your primary weapon autoattack strike for multiple times and double attack?
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Old 09-23-2008, 10:01 AM  
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Default Re: TSO Dirge AAs

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Originally Posted by rukkis View Post
WHats the difference between having your primary weapon autoattack strike for multiple times and double attack?
flurry is 2-5 attacks or 3-5 attacks, I forget which.

double attack is just 2 attacks.

DA works on both weapons. Flurry just works on the weapon it's on.

Edit - I'm not sure how they're going to do that buff. Probably make Flurry mainhand only if I had to guess.

Last edited by Kall; 09-23-2008 at 10:04 AM.
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Old 09-23-2008, 10:07 AM  
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Default Re: TSO Dirge AAs

Looks nice on paper. The bard end line looks like it might be a crit damage multiplier whitch would be pretty sweet imo. Anyone know the total number of points yet?
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Old 09-23-2008, 10:10 AM  
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Default Re: TSO Dirge AAs

It's 60 total.

The only thing I haven't heard so far is how many points end abilities cost. Do they cost 5 for the 1/1 rank?
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Old 09-23-2008, 10:21 AM  
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Default Re: TSO Dirge AAs

SCOUT TYPE AA TREE
Focus Cheap Shot
Reduce reuse of cheapshot by 5% 5 ranks
Strengthened Links
Additional mit to def stance and songs 5 ranks
Enhance: Quick Strike
Improves the scout quick strike abilitys base and crit dmg by 1.5% 5 ranks
Enhance: Sinister Strike
Reduces reuse time of sinister strike by 5 seconds 5 ranks
Offensive Prowess
Increases offensive stance and songs bonuses by 5% 5 ranks
Shadow Walker
Increases invis runspeed 2.5% 5 ranks
Evasive m Maneuvers
Deagro 3 positions recast 3 min

You forgot those
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Old 09-23-2008, 12:19 PM  
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Default Re: TSO Dirge AAs

Quote:
Originally Posted by Kall View Post
Enhance Banshee - Shortens duration by 10%, increase base damage by 5%, improves reuse by 1s per rank
Enhance Scream of Blood - Shortens duration by 10%, increase base damage by 5%, improves reuse by 2s per rank
I completely agree with those two, I was pretty surprised there weren't anything to boost those 2 abilities.

But good overall really, I am pretty pleased with all those AA

I hope they won't get nerfed before release though, since some others classes are already crying that our AA are too good. They still haven't understood that they should ask for THEIR AA to be better and not other classes AA to get nerfed.
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