Go Back   EQ2Flames Forum > Class Discussion > Dirges

Reply
 
LinkBack Thread Tools
Old 12-28-2008, 08:33 PM  
Done
 
Character: Calaglin
Guild: Dissolution
Server: Nektulos

Posts: 11,728
Photos: (0)

Send a message via ICQ to Pinski Send a message via AIM to Pinski Send a message via MSN to Pinski Send a message via Yahoo to Pinski
Default Re: TSO AA's-DPS Spec/Your thoughts???

52% DA for a 110 DR weapon = 167 "DPS"

24% DA for 2x110 DR DW weapons = 181.9 "DPS"

Hrm, well damn look at that. DW does more DPS.

MT Group doesn't need more DPS-mod unless it's a terribly formed group(Coercer+dirge = more than high enough). The little increase from the INT line for skills won't make much of a difference.
__________________
Calaglin, Former Illusionist/Guild Leader of Dissolution on Nektulos
Calaglin, Former Illusionist/Guild Leader of Confirmed on Unrest
Pinski is online now   Reply With Quote
Old 12-28-2008, 08:36 PM  
Visitor
 
Xalir's Avatar
 
Character: Fippis
Guild: Mafia
Server: Innovation

Posts: 92
Photos: (3)

Default Re: TSO AA's-DPS Spec/Your thoughts???

Quote:
Originally Posted by canon9ball View Post
Finally to respond to the post concerning intel line and MT group being a waste of time. I disagree. Rhythm blade offers increases in combat and spell casting skills to the dirge. Minstrel's Aria increases combat skills, how well you and your group uses their weapons. This AA increases weapon boon. Then Minstrel's Melody increase dps for the song Riana's indignant sustain. So for a dirge in the MT group to not use these AA skills out of the intel line, you should reevaluate your AA's. I've discovered that the MT hold agro through two things...their DPS and their ability to push the taunt buttons.
You are wrong on this part. If you spend more than 5 points in INT (4-1) you waste points. Especially in the MT-Group. Rhythm blade increases your skills by 26 for the first point spend and then only 1 point more for each point you put in. DPS mod in the MT group with Coercer is in a VP clearing guild already over 160. Thats around 120% DPS Mod. You can only gain 5% more DPS.
With Guardian, Templer, Swindlers Luck and Rhythm blade you already over the skill cap so spending more points to increase boon is worthless.
You better spending your points into STR-line for Bladedance or AGI-line for poison. Although Bladedance sucks and Poison don't give you a real boost either
Xalir is offline   Reply With Quote
Old 12-28-2008, 10:27 PM  
Visitor
 
Character: Sandraa Deee
Guild: Infamy
Server: Oasis

Posts: 17
Photos: (0)

Default Re: TSO AA's-DPS Spec/Your thoughts???

Pinski, after reading your post. I suppose, what I'm lacking is the knowledge of the math to determine the dps output on the damage rating on a weapon.
I think it would probably benifit every dirge to know how to determine the dps on a weapon. Would you mind sharing how you get the numbers?
canon9ball is offline   Reply With Quote
Old 12-28-2008, 10:47 PM  
Visitor
 
Character: Sandraa Deee
Guild: Infamy
Server: Oasis

Posts: 17
Photos: (0)

Default Re: TSO AA's-DPS Spec/Your thoughts???

Xalir, how could I have missed that? You are absolutly right on rhythm blade, one point is sufficient. Thank you for correcting my clear mistake. I'm respecing right away.
Thank you!
canon9ball is offline   Reply With Quote
Old 12-29-2008, 04:31 AM  
 
Niber's Avatar
 

Posts: 4,618
Photos: (276)

Send a message via AIM to Niber Send a message via MSN to Niber
Default Re: TSO AA's-DPS Spec/Your thoughts???

Quote:
Originally Posted by canon9ball View Post
Pinski, after reading your post. I suppose, what I'm lacking is the knowledge of the math to determine the dps output on the damage rating on a weapon.
I think it would probably benifit every dirge to know how to determine the dps on a weapon. Would you mind sharing how you get the numbers?
Quote:
Originally Posted by Pinski View Post
52% DA for a 110 DR weapon = 167 "DPS"

24% DA for 2x110 DR DW weapons = 181.9 "DPS"

Hrm, well damn look at that. DW does more DPS.

MT Group doesn't need more DPS-mod unless it's a terribly formed group(Coercer+dirge = more than high enough). The little increase from the INT line for skills won't make much of a difference.
Uhm..

110 * 1.52 = 167 dps

Duel-wield ranking. (This might be wrong, it's 2am!)

(110 - 0.33 * 110)*2 = 147
147 * 0.24 = 35
~182 dps
__________________

Last edited by Niber; 12-29-2008 at 04:34 AM.
Niber is offline   Reply With Quote
Old 12-29-2008, 10:23 AM  
Regular
 
Character: Orani
Server: Unrest

Posts: 250
Photos: (0)

Default Re: TSO AA's-DPS Spec/Your thoughts???

I am not completely sold on the INT line for the boon and dps boost in MT group.

Ya need at least 1 point in Bump. Bump is freak'n awesome in my routine to whip out Scream dot really quick. This means you'll have 12 points to put in either Minstral's Aria (boon) and Minstral's Melody (dps).

In MT group, should be MT, Dirge, 3 priests, and Coercer so only the dirge and MT would get benefit from the AA boon/dps buff. However, this is completely different if you are the dirge in the melee DPS group.

In MT group without boon song, my piercing is 491 and slashing is 514, and the tanks combat skill is at 518. Supposedly, I've read that the combat skill cap is 520, but my guild's MT says it's 550 so I don't know. I still put on Boon.

The poison proc from AGI line definately helps your personal DPS by at least 150 DPS since the proc can crit pretty high. I'd share the numbers but I don't have my sheet with me.

Should I get INT boon/dps buff when in raid melee DPS group? definately

Should I get INT boon/dps buff when in MT group? Umm, maybe. it won't hurt or will help just about the same as the poison proc in my guild's MT group.
Orani is offline   Reply With Quote
Old 12-29-2008, 09:38 PM  
Visitor
 
Character: Sandraa Deee
Guild: Infamy
Server: Oasis

Posts: 17
Photos: (0)

Default Re: TSO AA's-DPS Spec/Your thoughts???

Orani

the MT group set up for us is always, MT, me(dirge), defiler, templar, coercer, and normally a assassin.
Before I respec off the Intel line I was using, the whole process behind me using intel was to increase the weapon skill and raise the dps song buff, but after reading replies from Pinski and Xalir concerning the intel line, they are right in their comments. There is not alot of increase significant enough to warrent the use of the INT line beyond 4-1 spec. I had to really look at my old spec which was intel of 4-4-6-6 and reevaluate the real need for anything in the intel line beyond the 4-1 spec.
canon9ball is offline   Reply With Quote
Old 12-30-2008, 09:25 PM  
Regular
 
Character: Orani
Server: Unrest

Posts: 250
Photos: (0)

Default Re: TSO AA's-DPS Spec/Your thoughts???

Quote:
Originally Posted by canon9ball View Post
Orani

There is not alot of increase significant enough to warrent the use of the INT line beyond 4-1 spec. I had to really look at my old spec which was intel of 4-4-6-6 and reevaluate the real need for anything in the intel line beyond the 4-1 spec.
Rhythm Blade and Swindler Luck should not be a decision variable. Dirges are hired in raids for group and raid support. Dirges are not rogues or predators. Don't see folk say'n there should be rogue or predator in 3 out of the 4 groups (or i've heard from some 4 out of 4 groups) in raids like is said with Dirges.

In raids, the AA points in the Wayfarer's Watch and 3 extra points in Bump is useless as well except for the mandatory assignment of them to obtain the poison proc.

How high are the melee DPS group member's combat skill and DPS mod?

I don't know, I am a MT dirge and only been in the melee DPS group a couple times. I figure a 5% DPS gain means more in the melee DPS group instead of the MT group due to the group build.

What are ya'lls thoughts on intelligence line for melee DPS group?
Orani is offline   Reply With Quote
Old 01-01-2009, 12:51 AM  
Visitor
 
Xalir's Avatar
 
Character: Fippis
Guild: Mafia
Server: Innovation

Posts: 92
Photos: (3)

Default Re: TSO AA's-DPS Spec/Your thoughts???

Quote:
Originally Posted by Orani View Post
In MT group without boon song, my piercing is 491 and slashing is 514, and the tanks combat skill is at 518. Supposedly, I've read that the combat skill cap is 520, but my guild's MT says it's 550 so I don't know.
Skill cap is 520 @ lvl80 ( 80 * 6,5 )

Quote:
Originally Posted by Orani View Post
How high are the melee DPS group member's combat skill and DPS mod?

I don't know, I am a MT dirge and only been in the melee DPS group a couple times. I figure a 5% DPS gain means more in the melee DPS group instead of the MT group due to the group build.

What are ya'lls thoughts on intelligence line for melee DPS group?
Depends on group setup. Berserker and/or Inquisitor increases your DPS mod high enough.
Scouts except Bards have an offense stance that increases their weapon skills. Besides this, increasing weapon skills is the easiest part. Just play HOs in your group. If they don't know how to play them correctly they don't deserve it.
Xalir is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are On


Sponsor Ads


All times are GMT -4. The time now is 05:30 AM.


Design By: Miner Skinz.com Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.1.0
Template-Modifications by TMS