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Old 04-13-2009, 06:10 PM  
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Default Re: TSO Dirge Problems

I'd like to see the AA ability for Oration reduce the stifle by 20% per point.

Right now, your choice is either 0AA or 5AA TBH
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Old 04-13-2009, 06:17 PM  
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Default Re: TSO Dirge Problems

that would be stupid.... i wouldnt ever use it untill 5 points were in it still...
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Old 04-13-2009, 07:16 PM  
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Default Re: TSO Dirge Problems

Furies when they die need to recast a good 15 to 20 buffs. I assume that most just don't and go about attempting to heal though. Sometimes i will jump back into a fight to get my AA going at least while I recast buffs.
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Old 04-14-2009, 11:09 AM  
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Default Re: TSO Dirge Problems

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Originally Posted by Dibbis View Post
that would be stupid.... i wouldnt ever use it untill 5 points were in it still...
So you'd rather put one point in it each time you earn AA and still get stifled for the full duration?

I'm looking at this in terms of progression. Right now, any AAs placed there are wasted until you get 5, so they get placed elsewhere until you respec.

It's retarded that people need to respec into this ability once they have enough AA to do so. SOE should be set-up AA abilities so that you can progress incrementally with each AA earned.
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Old 04-14-2009, 03:44 PM  
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Default Re: TSO Dirge Problems

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Originally Posted by Sneaks View Post
It's retarded that people need to respec into this ability once they have enough AA to do so. SOE should be set-up AA abilities so that you can progress incrementally with each AA earned.
Agree, but that would require additional coding so they just took the lazy way and made it all or nothing.

The whole Speech AA is retarded because the spell is so terrible. They need to up the heal by like 1000% and keep the AA as it is, or just remove the stifle permenantly and make each AA point cure a detrimental effect.

Something like this:

Point 1 - Adds a Trauma Cure.
Point 2 - Adds an Elemental Cure.
Point 3 - Adds a Noxious Cure.
Point 4 - Adds an Arcane Cure.
Point 5 - Adds an additional ward with the same value as the heal.
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Old 04-14-2009, 07:06 PM  
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Default Re: TSO Dirge Problems

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Originally Posted by Sneaks View Post
So you'd rather put one point in it each time you earn AA and still get stifled for the full duration?

I'm looking at this in terms of progression. Right now, any AAs placed there are wasted until you get 5, so they get placed elsewhere until you respec.

It's retarded that people need to respec into this ability once they have enough AA to do so. SOE should be set-up AA abilities so that you can progress incrementally with each AA earned.
yes it is retarded... but why would your other response saying remove the stifle 20% per rank, would help, cause that is fucking stupid.
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Old 04-28-2009, 06:57 AM  
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Default Re: TSO Dirge Problems

I just came back to the game and have noticed in a few instances multi-mob groups are at every corner. All I hear is "O.K parse challenge.... "Most tanks pull the whole room and everyone (Other classes) AoE like crazy. LOL, that does nothing for a dirge dps wise. I would like to see one or two blue AoE's and not a racial (Forestfire ). Maybe like someone stated a AoE proc song like we had in EQ1. It would have to only affect targets that you have engaged say with a blue AoE. Those type of rooms are fun on my SK, but not my dirge.

I agree that Speech needs some work too, But I think it would be to much work for the soe team .
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Old 04-30-2009, 01:34 AM  
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Default Re: TSO Dirge Problems

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Originally Posted by Canlocu View Post
I would like to see one or two blue AoE's
/agree

My heart always sinks when a bloody tank pulls multimobs like that. Turn Dissonant Requiem into a nice blue aoe i say.
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Old 04-30-2009, 02:39 AM  
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Default Re: TSO Dirge Problems

thats why i keep wail on my hotbars my troubs <3 potm
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Old 05-04-2009, 08:15 AM  
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Default Re: TSO Dirge Problems

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Originally Posted by Firecracker View Post
/agree

My heart always sinks when a bloody tank pulls multimobs like that. Turn Dissonant Requiem into a nice blue aoe i say.
I second that, also make it cast faster, that's the biggest reason i hate it, it takes forever to cast and does very little damage to merit the casting length.
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