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Old 12-22-2008, 12:26 PM  
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Default Re: quick question about buffs in instances

Ugh, I've been in groups where if the tank does not get what he wants and he's leader. I get booted. lol. so. heh. i'll keep this open for interpretation. lol

A few examples of buff layouts. :

Scenario 1 : A guildie Shadowknight is quite raid equipped with some VP and a couple TSO raid pieces and about 190 AAs. We try to have an Illy or Coercer, a dirge, warden or templar, predator, and a rogue.

Buffing is : Riana, Tomb, STR/AGI, Parry or boon (depending on the healer), Percussion.

The SK also is in offensive stance sometimes and normally has choker equipped. SK parsing avg around 8-10k DPS, the pred and rogue avg around 10-12k, the chanter and I avg around 4-6k. I never have to put hate on the SK.

Scenario 2 : Dakkota (sp?) or Anabrexas (sp?) tanking. Power song, Riana (with marrow equipped), Percusion, Tomb, Parry or hate (whichever they ask of me). FYI, dakkota and anabrexas are insanely equipped mages that do avg at least 12-15k DPS, 18-26k DPS in short encounters, and they wear their dispersion gear occasionally.

Scenario 3 : I follow the rules in my previous post for all other grouping scenarios especially with pugs.

Last edited by Orani; 12-22-2008 at 12:42 PM.
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Old 12-22-2008, 12:38 PM  
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Default Re: quick question about buffs in instances

I might be wrong about Tomb buff adding proc dmg to tank taunts. I was told this a few times by the tanks in my guild so i say it does. I have not read anything official about if Tomb buff adds the dmg chance to taunts.
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Old 12-22-2008, 05:15 PM  
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Default Re: quick question about buffs in instances

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Originally Posted by Orani View Post
I might be wrong about Tomb buff adding proc dmg to tank taunts. I was told this a few times by the tanks in my guild so i say it does.
I'm not sure what's worse - your tanks being retarded or you believing them.
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Old 12-22-2008, 06:39 PM  
 
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Default Re: quick question about buffs in instances

Psst.. it' the Coercer mythical retard(s).
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Old 12-22-2008, 08:52 PM  
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Default Re: quick question about buffs in instances

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Originally Posted by Orani View Post
I might be wrong...
Kall, i guess ya sped read over this part but that's ok. I assume most folk will be asses when reply'n on eq2flames. It's all good.

Yeah, I'm also told Chimes make taunts interrupt as well. I have no idea. Sounds good to me

I do recall the Coercer mythical adding a proc to tank taunts as well.

Last edited by Orani; 12-22-2008 at 08:54 PM.
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Old 12-26-2008, 10:18 AM  
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Default Re: quick question about buffs in instances

I have a bruiser and dirge and occasionally 2-box them together. Sorry for the book but here is my opinion...(for Philo)

(DPS/PoS/Parry/Boon/STR-AGI)

If your having hate problems(prolly not on bruiser), make them drop STR-AGI for Hate buff.

First thing that strikes me as odd in this thread is so many people saying parry song is not of value. It is roughly 55 parry(and thats only ad3 right?) we are talking about here if I recall correctly and will be a significant boost(4-5%?) to avoidance. Also if you have the mit buff from TSO, which I think is excellent, you are also talking about 750 mit. For my bruiser, that was one of the most important things. I built my bruiser on the knowledge that parry was easy to come by from buffs and can use all the mit I can get. Only reason I have found to drop it is to go full DPS to rip the zone(if u have the group for it).

I am going to put percussion of stone right in there as well. My bruiser needs all the help he can get...

IMO weapon boon should be in pretty much every line-up except if your fighting mobs under you by 3+ levels. Even then, I leave it on out of habit. If I recall correctly in RoK raids, someone determined that 500 was the goal on attack skills to have the best hit rate. Hard cap, I believe is 520, but 500 does it. If their gear has the stats, the members in offensive can get there, but the tank is going to have +defense/+parry/+deflect gear on. He is going to be doing good to have 410 self buffed in defensive. I don't see how +50 skill could be negligible to him, and you as well.

Y in the world would you NOT sing DPS song? maybe someone can explain that to me...(maybe ur in group of mages playing fake trouby?)

Power ballad for me is roughly if i recall 60 mana/tick.... or roughly 600 mana / minute... only seems worthwhile to me if u don't have chanty AND (are chain pulling OR fighting mana suckers OR are cheap and wont buy drink), cuz out of combat regen in this game is silly. I don't know how many times I have had groups tell me to put up mana song and drop str/agi to do it....knocking fighters and scouts down in mana in the process. Flowing thought was such a big deal in EQ1 because you had to sit and med for long durations after fights.

Hate buff... really depends if group has some players that can put out the dps. Hopefully the group requires it, but I frequently find it unneccessary in most of the weaker groups. If it does... prolly time to drop str/agi anyways.

I'm sort of hung between dead calm and str/agi honestly. I tend to favor STR/AGI because looking at parser... dead calm just seems bugged. Just look at parse on it. Swash does 4k dps and dead calm is responsible for 68 of it.... if u count that half the group didnt melee it gets ugly...every time I look at the parse I think the 5 aa's I have in it are waisted.
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Old 12-26-2008, 10:57 AM  
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Default Re: quick question about buffs in instances

Percussion, DPS, Dead Calm, Parry, Skills. If the tank is poor and the dps is much higher, then ill drop str/agi for hate. For the rare instance there isn't a chanter and there are power issues, I may drop str/agi for power song. It's rare to switch them in though.

If the tank doesn't need the extra parry because they aren't getting hit, well, then we pull more mobs and aoe em down faster.
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