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Old 04-16-2009, 10:48 AM  
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Default Re: The Dirge's Guide to...Success I suppose

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Originally Posted by Dibbis View Post
your you're smart!
And so are you!
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Old 04-16-2009, 12:11 PM  
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Default Re: The Dirge's Guide to...Success I suppose

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Originally Posted by Dibbis View Post
and why would you ever use the DE detaunt lol?

it resists like mad, and does no dmg...but you would pick it over one that actually does dmg.

your smart!
I have yet to see the day the DE detaunt resist, It has always landed for me...

and the fact that I could be teleported anywhere in the room adds an element of fun :P
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Old 04-16-2009, 03:02 PM  
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Default Re: The Dirge's Guide to...Success I suppose

i got it a lot resisted while my main was my dark elf assassin ... :/
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Old 04-16-2009, 03:39 PM  
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Default Re: The Dirge's Guide to...Success I suppose

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Originally Posted by Kieran9316 View Post
I have yet to see the day the DE detaunt resist, It has always landed for me...

and the fact that I could be teleported anywhere in the room adds an element of fun :P
I cant see this as true, ive used it many many times, and sometimes i get 2+ resist in a row... so i stopped using it awhile back, you would be retarded to use that and not use the scout endline one... it actually does dmg and never misses.

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And so are you!
OMG grammar nazi! fuckin idiot...
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Old 04-16-2009, 07:00 PM  
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Default Re: The Dirge's Guide to...Success I suppose

when it resists next, I will switch spec
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Vuetee, 80 Dirge, 400 Tinkerer, Myth, 6xT4, 200AA
Valdoartus, 80 Assassin, Myth, 3xT4, 175AA
Faemous, 80 Wizard, Myth, 2xT4, 160AA
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Old 04-16-2009, 07:17 PM  
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Default Re: The Dirge's Guide to...Success I suppose

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Originally Posted by Kieran9316 View Post
when it resists next, I will switch spec
lawl! so you would still use a hate position deaggro with no dmg attached over one that does dmg....and melee dmg at that.

exsplain to me why this would ever be smart and not worth 1 aa point...
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Old 04-16-2009, 07:23 PM  
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Default Re: The Dirge's Guide to...Success I suppose

just for refrence....



as you can see DE detaunt can resist. and EM HARDLY misses. one does dmg other doesnt. kind of easy to choose what one is best.

edit: also if your tank doesnt suck, you wont have aggro anyway. and EM is another CA to add in rotation. and a good one at that.

Last edited by Dibbis; 04-16-2009 at 07:38 PM. Reason: fixed for kall :P
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Old 04-16-2009, 07:32 PM  
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Default Re: The Dirge's Guide to...Success I suppose

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Originally Posted by Dibbis View Post
as you can see DE detaunt can resist. and EM cant miss. one does dmg other doesnt. kind of easy to choose what one is best.
100% easier doesn't mean it can't miss. It just means it rarely misses.
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Old 04-16-2009, 07:34 PM  
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Default Re: The Dirge's Guide to...Success I suppose

aye but its never missed for me lol, but thats besides the point, its retarded to use the DE one over that... and to not just have it for an extra ca is stupid as well
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Old 04-16-2009, 09:17 PM  
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Default Re: The Dirge's Guide to...Success I suppose

I never said i was using it over, I might use it as well as, I haven't yet had the DE one resist...

but the fact that it's a dmging one is something to take into consideration, will give it a go maybe...

dammit dibbis is too persuasive...hope his head doesn't multiply in size when he reads that?
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Vuetee, 80 Dirge, 400 Tinkerer, Myth, 6xT4, 200AA
Valdoartus, 80 Assassin, Myth, 3xT4, 175AA
Faemous, 80 Wizard, Myth, 2xT4, 160AA
Only a fool takes offense where it was not intended
Guess who I bumped into on the way to the opticians? (Everyone!)
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