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Old 09-11-2009, 11:23 PM  
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Default Re: The Dirge's Guide to...Success I suppose

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Originally Posted by Vuetee View Post
It does very little dps for me personally. There's just not much else in the TSO tree that's better once you have the main things.

it does get up to 100 from time to time, so it's better than the one a lot of bards waste their points in on the bard tree.
Where do we waste our AA? Poison? I don't see how you could get better use for the points in the KoS tree than by getting 3 points in it and then getting both Turnstrike and Rhythm Blade.
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Old 09-16-2009, 12:15 AM  
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Default Re: The Dirge's Guide to...Success I suppose

Bah you all know its "Put all the points you can into run speed add on's and stick the others where ever."
Ha ha just kidding. This is a great post!
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Old 10-23-2009, 02:56 PM  
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Default Re: The Dirge's Guide to...Success I suppose

Not sure if this has been discussed but im thoroughly confused on dirges utilizing the agility/poison spec. I mean i understand it raises YOUR parse overall but how much are you actually affecting others in your group by not picking up the buff modifiers?

Like for example on my dirge i have two specs, a tank assist spec and a scout assist spec. Basically between the two i have my sta down to double attack on both and my wis filled up. But on my tank i utilize the str tree for the parry and str/agi modifier for extra dmg avoid on the tank. For the scout spec i utlitize the int tree for the bonus dps on rianas and bonus weapon skill for the scouts in grp. Between the int tree and agi tree im not noticing that huge of a parse difference. Obviously between the str and agi tree i do notice a pretty big difference but if tank specced the main goal is to assist the tank in taking less dmg.

Im boggled lately as to why utilities feel they need to parse just as high as dps when their sole job is to assist others in doing well. I've seen so many dirges not rezzing, not gravitas'in, not tossing heals and just flat out trying to parse high and it gets so annoying.

Anyway just my two cents i spose.
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Old 10-23-2009, 05:03 PM  
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Default Re: The Dirge's Guide to...Success I suppose

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Originally Posted by salty21_db View Post
Im boggled lately as to why utilities feel they need to parse just as high as dps when their sole job is to assist others in doing well. I've seen so many dirges not rezzing, not gravitas'in, not tossing heals and just flat out trying to parse high and it gets so annoying.

Anyway just my two cents i spose.
It all depends on who your playing with and understanding your role.

The other dirge and me in the raid force parse well over 6K on average and some 7-9K if everything is going perfect. This is with us casting chimes, gravitas, spot healing, and rezing.

For specs, I stick to one focused on increasing my groups DPS, unless I am called upon for our AoE blocker. The tank in the raid is almost capped on def stats (especially with our parry buff) , and our AA doesnt do shit because he reached the cap in both avoidance and mitigation.

And please remember, that a tanks job other then being able to take a hit is AGRO. And agro in EQ2 is based mostly on snap agros and DPS. Raising a tanks DPS is key as it helps on agro, especially for a Guardian.

But in regards to DPS, as a Dirge its key to learn how to do your utility role as efficiently as possible and then get back on the mob to Debuff and DPS.

The higher the bard utility classes can DPS is sometimes key to raising a raid forces DPS over 15-30K, and that means the raid mob dieing faster, the less chance for mistakes, and phat loot for everyone.

Sofya
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Old 10-24-2009, 06:48 PM  
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Default Re: The Dirge's Guide to...Success I suppose

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Originally Posted by Tumor73 View Post
It all depends on who your playing with and understanding your role.

The other dirge and me in the raid force parse well over 6K on average and some 7-9K if everything is going perfect. This is with us casting chimes, gravitas, spot healing, and rezing.

For specs, I stick to one focused on increasing my groups DPS, unless I am called upon for our AoE blocker. The tank in the raid is almost capped on def stats (especially with our parry buff) , and our AA doesnt do shit because he reached the cap in both avoidance and mitigation.

And please remember, that a tanks job other then being able to take a hit is AGRO. And agro in EQ2 is based mostly on snap agros and DPS. Raising a tanks DPS is key as it helps on agro, especially for a Guardian.

But in regards to DPS, as a Dirge its key to learn how to do your utility role as efficiently as possible and then get back on the mob to Debuff and DPS.

The higher the bard utility classes can DPS is sometimes key to raising a raid forces DPS over 15-30K, and that means the raid mob dieing faster, the less chance for mistakes, and phat loot for everyone.

Sofya
Dirge of Veeshans Fury
AB Server
Seems like a whole lot of talk without really saying anything knowledgeable about anything to me...
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Old 10-27-2009, 10:18 AM  
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Default Re: The Dirge's Guide to...Success I suppose

I'm more curious to what our PvP dirges are using in terms of AA builds. So far we have discussed a lot of raiding builds (which I am a typical raid/DPS build) but I am thinking of respecing completely for PvP purposes.

Anyone wanna start top to bottom, not just AA but Tradition choices, Master, and AA's.

Just curious to what my fellow dirges are doing in the PvP realm.
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Old 10-27-2009, 11:08 AM  
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Default Re: The Dirge's Guide to...Success I suppose

I didn't notice this mentioned in the OP, but I have a macro for Gravitas for 2 targets. As often my group will have 2 healers. This way I cast the macro and it lands on whichever of the 2 healers that isn't stuck with the 2 min. immunity, and I don't have to keep track of whether I can cast it on them yet, or target them individually.

I then cast it periodically whenever I finish cycling buffs, DoT's, etc., or at the start of every fight. This works 99% of the time except in maybe an Avatar fight when every possible second counts in increasing a raid's effectiveness. Also, I don't bother with more than 2 targets in the macro, as the game will only queue 2 abilities at a time.

The only drawback is that I am always having to edit the macro to change who it casts it on, as group setup changes during raids, or I join different exp groups throughout the day (e.g. doing a lot of shard zones).
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Old 10-27-2009, 06:18 PM  
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Default Re: The Dirge's Guide to...Success I suppose

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Originally Posted by Searle View Post
Seems like a whole lot of talk without really saying anything knowledgeable about anything to me...
I'm really trying to see things from your point of view but i cant get my head that far up my ass.

But you are correct, I will summarize for you:

Its essential for a raiding dirge to DPS while at the same time completing his utility role.

Sofya
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Old 10-27-2009, 08:54 PM  
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Default Re: The Dirge's Guide to...Success I suppose

@ salty:
those dirges who don't do that crap should reroll an assassin.

the benefits of the int line are a lot lower nowadays, since most groups have got capped DPS mod by now.

and all it does is increases the DPS of the buff by 56%. that means about 20 DPS mod.

Check what your DPS mod is at and ur groups DPS mod is at next time you are in one. Provided they aren't in crap gear and the setup isn't crap, you will find that most of them are hitting about 150 DPS mod with your buff on, then lots of temp crap kicks in.

@ Tumor:
I completely disagree with the comment about aggro being mainly dps based. I play my assassin with my dads SK and without much snap aggro/dps, he stays on top (and I parse 4-5 times his parse).

DPS helps, but isn't the base part of this.

Usually in a raid I outparse the MT, and he's a zerker or SK and i come about 8th or something on the parse in general. other people are doing tonnes of DPS and the zerker keeps plenty of aggro.

As Searle said, the rest speaks for itself (as in, WHO THE HELL DIDN'T KNOW THIS CRAP ALREADY???)

*hi5 Searle*

@Muli

As for PvP dirges, there are 2 specs I would have... 1 for PvP and one for raiding/instance grouping. And obviously play style is different for PvPing on a dirge as opposed to raiding/grouping/soloing mobs, as your opponent (in general) has some initiative. I would say take a look through the forums, im pretty sure someone who posts here frequently has a lot to say about PvP as a dirge (can't remember your name sorry pal!!!)

@ Jaedan:
I don't see why you would only have a gravitas macro for 2 targets. The recast is 30s so it won't queue (unless you're one hell of a lazy dirge :P). I would put my macro as (in MT group):
-Shaman
-Cleric
-Druid
-Chanter
(some more offensive setups like to have an inq instead of temp, mystic instead of def and somewhere i heard apparently someone has a fury over a warden? meh...)

That way, so long as you haven't got something casting at the time of clicking the macro, you cast it on ur defiler first, and then next time it's up you cast it on ur Templar, and then on ur warden. The reason I would include the chanter is because it's safe to do so, and iirc some power regens are helped by gravitas (ie the illu's myth).

back @ tumor:
We must all have our heads up our asses then, as I can see where he's coming from.
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Vuetee, 80 Dirge, 400 Tinkerer, Myth, 6xT4, 200AA
Valdoartus, 80 Assassin, Myth, 3xT4, 175AA
Faemous, 80 Wizard, Myth, 2xT4, 160AA
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Last edited by Vuetee; 10-27-2009 at 08:56 PM.
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Old 10-28-2009, 09:24 AM  
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Default Re: The Dirge's Guide to...Success I suppose

Quote:
Originally Posted by Tumor73 View Post
It all depends on who your playing with and understanding your role.

The other dirge and me in the raid force parse well over 6K on average and some 7-9K if everything is going perfect. This is with us casting chimes, gravitas, spot healing, and rezing.
Might be wise to lie about your DPS if you want to receive any credit because this kinda sucks.

Quote:
Originally Posted by Tumor73 View Post
For specs, I stick to one focused on increasing my groups DPS, unless I am called upon for our AoE blocker. .
So essentially your spec is identical except one or two points in Wis/Sta - wildly different specs there. Thanks.

Quote:
Originally Posted by Tumor73 View Post
The tank in the raid is almost capped on def stats (especially with our parry buff) , and our AA doesnt do shit because he reached the cap in both avoidance and mitigation.
Shadow AA on the parry puff provides Phys. Mit. for your group - does that not do shit?

Your tank might be capped with regards to level 80 mobs, but with regards to Level 88 Mobs? Not really. So maybe read up some more first.

Quote:
Originally Posted by Tumor73 View Post
And please remember, that a tanks job other then being able to take a hit is AGRO. And agro in EQ2 is based mostly on snap agros and DPS. Raising a tanks DPS is key as it helps on agro, especially for a Guardian.
Wow Obi-Wan, teach me the ways of the force. GG.

Quote:
Originally Posted by Tumor73 View Post
But in regards to DPS, as a Dirge its key to learn how to do your utility role as efficiently as possible and then get back on the mob to Debuff and DPS.
Again, thanks for the pro tip but I think it's plainly obvious given the above posts.

Quote:
Originally Posted by Tumor73 View Post
The higher the bard utility classes can DPS is sometimes key to raising a raid forces DPS over 15-30K, and that means the raid mob dieing faster, the less chance for mistakes, and phat loot for everyone.
Because you would know with 6k parses?

In conclusion I reitterate my inital response - I won't quote it for you again.
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