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Old 02-19-2009, 11:22 AM  
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Default Re: The Dirge's Guide to...Success I suppose

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Originally Posted by Stormsinger View Post
Certain things need to be added: Dieties, Adornments, What mods to focus on for DPS(DA vs MC vs SC), Cast order(or provide a link to the old CO thread), Knowing other classes and what they give you, The list goes on...
Maybe someone could write a paragraph on deities (etc.) he could copy in (with a 'Thanks to...' after it of course) just to get people started. Think of this as a one-stop-shop thread for Dirge noobs. Like me!
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Old 02-19-2009, 01:45 PM  
Diyuge o' Runehyii, Herpees o' Norrath
 
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Default Re: The Dirge's Guide to...Success I suppose

lol that would be an idea, if we had various people's opinions on this then it would be a better thread rather than 'vuetee tells the world...' sorta thing.

And btw even though people might say it's a bad post or whatever, it's not too bad at all, I'm parsing 4-5k tops on palace trash with what I post here (and I have only 1 TSO raid acquired item, captains shoulders...rest is T2 shard), so If I'm parsing 4-5k and you guys are parsing 6k+, that must mean im doing something right as otherwise I wouldn't parse so relatively high (btw, raidwide is about 70-80k, so it is relatively high).

Sorry I haven't worked on it much in past couple of days, haven't had access at lunch otherwise I would have done.

Big thanks to everyone so far that has suggested improvements

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Old 02-20-2009, 11:48 AM  
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Default Re: The Dirge's Guide to...Success I suppose

Off topic, but there's a difference in personal DPS as well between being in MT and melee OT group. However, lately, I have seen folk have MT group builds that is similar to the melee OT group (e.g., SK, Illy, Warden, Inquisitor, Swashbuckler).
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Old 02-20-2009, 05:47 PM  
Diyuge o' Runehyii, Herpees o' Norrath
 
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Default Re: The Dirge's Guide to...Success I suppose

aye i'm scout grp usually so if i was mt dirge would probs be parsing 5k np. High end probably 6. Our assassin is absolutely mental tho...more dps than you can shake a stick at!

If I parsed about half the assassin i would be pleased lol
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Old 02-20-2009, 11:00 PM  
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Default Re: The Dirge's Guide to...Success I suppose

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Originally Posted by Orani View Post
Responding here cause Kieran is get'n beat up by childish folk. Folk who think writing a 2 min flame is faster and better than a 2 min improvement. Yes, experienced folk can still be childish and the experience does not justifies it. I knew this was going to happen. lol. give Kieran the time to make the corrections, hell, we all don't get to set on our ass.
the irony of this is that orani also has no idea wtf he is talking about... reverse flames are still flames you jackass...
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Old 02-21-2009, 03:26 AM  
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Default Re: The Dirge's Guide to...Success I suppose

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the irony of this is that orani also has no idea wtf he is talking about... reverse flames are still flames you jackass...
Dig this, a flame of your flame about my flame. whatever bro, good luck with that! LOL!!

Last edited by Orani; 02-21-2009 at 03:40 AM.
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Old 02-21-2009, 06:26 AM  
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Default Re: The Dirge's Guide to...Success I suppose

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Originally Posted by Kieran9316 View Post
aye i'm scout grp usually so if i was mt dirge would probs be parsing 5k np. High end probably 6. Our assassin is absolutely mental tho...more dps than you can shake a stick at!

If I parsed about half the assassin i would be pleased lol
scout group dirge should be parsing the highest, especially if the group is set up correctly(troub+illy)

i have been pleading for dirge troub inqy illy predator(preferably assassin)

I'm not 100% sure I have seen a beneficial buffs thread here that has a list of buffs that are beneficial to our class(preferably sorted by class that cast them).

I just recently found out about 6 set vp set for wardens having 8(cant remember?) double attack and some silly amount of slash/pierce/crush. Part of parsing like a beast is getting the right buffs.

It would be nice to just come look at a list and say a fury in the group... oh maybe I should see who is getting feral. Another good idea is to try to keep as much fluff out of the guide as possible. It confuses people and takes too long extract information you are looking for that way.

Here are some common aa specs that I know of.

AGI 4-1
STA 4-4-4-8
WIS 4-4-6-8-2 (or 4-6-4-8-2 alternate)
INT 4-4-4-8

AGI line for bump to do both your stealth attacks. STA for 10 double attack for your group(ups your dps quite a bit as well). WIS for DKTM and Allegro. INT for +DPS mod and +pierce/slash/crush(primarily for tanks as most everyone else is capped).

AGI 4-4-4-8
STA 4-4-4-8
WIS 4-4-6-8-2
INT 4-1 or STR 4-1

This spec adds poisons, loses +dps mod and +pierce/slash/crush. INT is for Rhythm blade to get initial bonus to +pierce/slash/crush. STR is for Turnstrike so that you don't have to joust on area of effects. This is for a raider who's group is capped on those skills/dps mod.

STR 4-*-*-*-2 (up to preference-i.e. waisted points)
STA 4-4-4-8
WIS 4-4-6-8-2 (or 4-6-4-8-2 alternate)

The dreaded bladedance spec. You sacrifice some of your groups/personal dps for AE immunity. If your raid can do without this spec at all, I recommend doing so. The Swashbuckler AE blocker is on a fast timer and is common spec(EoF tree). The druid AE blocker is on the fastest timer(2 mins), but stuns them and has very short range. It does not require as many waisted points as our spec.
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Old 02-21-2009, 06:57 AM  
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Default Re: The Dirge's Guide to...Success I suppose

You also need something really blatant that says DA > MC > SC. If you want an explanation, here it is.

Most melee classes itemize for melee crit, however for dirges double attack provides the largest increase to combat damage. This is because of how our mythical proc works. When our mythical proc is running, our attacks hit for maximum damage. This means that a auto attack melee crit while our mythical is running is a straight 30% increase or .3% average per point. Each double attack provides roughly a 1% auto attack increase in damage and our parses are roughly(estimating) 50-60% auto attack/20-30% CAs/20-30% spells. For these reasons, double attack provides a slightly larger return on our investment than melee crit. This is also why spell crit is the least beneficial of the 3.

Final thing, it seems like you do not read these forums very much or the above information would have been second nature to you. This really is the type of post that Kall should maintain because of his expertise. If he doesn't have time to maintain threads like this, I don't agree with the view that we need a new mod. I believe that he should grant a select few edit rights and oversee that the thing doesn't contain misinformation.
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Old 02-21-2009, 09:47 AM  
Diyuge o' Runehyii, Herpees o' Norrath
 
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Default Re: The Dirge's Guide to...Success I suppose

yeah i was getting to that, just been too busy lately sorry, but am coming around to it

would say tho that DPS mod comes inbetween MC & SC though, if im correct...

and i don't want to be a mod, don't have the time lol.
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Old 02-21-2009, 11:43 AM  
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Default Re: The Dirge's Guide to...Success I suppose

Kieran, watch out bud. Just cause ya read Kall's thread to know about casting orders, adhere to the loot thread items, and are in a good raid guild helping your parse to get up there. This just means you at least do not mind having the humility to improve.

=============

I read an exchange between Kall and another poster about whether DA is > MC. It was interesting. Also, as mentioned, our autoattacks and double autoattacks can MC. The conclusion was that DA > MC if the mob con is orange due to how MC chances are reduced on orange con. Also, if ya don't have mythical, then DA > MC is good with weapons that have a small min/max damage difference, due to the same likeliness of hit'n with the min damage, against mobs below orange con. All this has lead me to think that DA > MC against orange cons and have DA & MC balanced amount fore below orange con. Ugh, wish i had the thread bookmarked. I found it by going thru Kall's post history. However, in the dirge stat priority table, Kall still places DA ahead of MC; the compromise he made was placing MC aboving DPS mod and attack speed mod if the mob is not orange con. I figure the assumption is that raiding guilds are going to fight orange con mobs in the end anyways so might as well make the investment into DA as priority one.

Kall's stat priority table can be found at MC versus DA? .

I am glad folk believe Kall has some type of Dirge Ph.D. However, I would trust my military friend more who analyzes parsers such as ACT, amongst other information, for various empirical equations, but I will still consider what is written. And my military friend plays a Trouby. LOL!! all of these concepts are not paritcular to Dirges.

All dirges do not have their mythical; even if ya have your mythical, with it's 2.4/min 12sec duration, this Intrepid Strike, 1 out of 3, will maintain up to 36s duration assuming it procs when the prior duration expires. On the training dummy, I have experienced several times when the proc refreshes the current proc duration during the proc duration. On an uncommon instances, I have experienced Intrepid Strike procing just once! ugh, still awesome tho.

I'm probably just nit picking here. I have only seen my autoattack % dmg range from 38% to 52% (self buffed ~54%MC,~53%DA, delay3.7s). % was slightly better with a Chanter. From the stickied parse thread, I rarely see autoattack damage % (i.e., slash, piercing) above 55%. There is a couple of nice parses that had autoattack % dmg as low 49%.

Quote:
Originally Posted by therealclintv View Post
Final thing, it seems like you do not read these forums very much or the above information would have been second nature to you.
I agree with ya man. From the beginning, I am suprised he did not initially post links and briefly mention Kall's threads and amongst other helpful info from other authors when first creating the thread. Most definately would have been second nature to me when creating a thread like this.

However, I do not foresee Kall or any other experience Dirge player creating a guide like that was made for the Daray's Wizards Guide previously referenced in this thread. So, hopefully there will be experienced posters helping out.

late EDIT: lol. sheesh, a possible huge misunderstanding by leaving out the word "not". damn proofreading shit

Last edited by Orani; 02-21-2009 at 05:49 PM.
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