I didn't see this already discussed anywhere, so would like to ask about opinions on the new Ward of Elements x2 T3 armor sets.
I'm not in a hardcore guild and we're basically at the point of being relatively fresh to VP. Anytime I hear these armor sets even mentioned, the Molten set is dismissed completely, yet they seem pretty comprable to me.
Comparing the T3 armor sets:
Volcanic Percussion (Total Set):
Code:
STR 174 - STA 188 - AGI 340 - INT 336
Slashing 18 - Piercing 12
DA 7
MC 21
SC 21
CM 45
Spell & CA 199
30 Power Regen
40 Haste
4 Ability Casting Speed
2 Ability Reuse Speed
Molten Eidolon (Total Set):
Code:
STR 320 - STA 201 - WIS 115
Piercing 10
DA 8
MC 4
AS 5
CM 45
DPS 34
Spell & CA 324
20 Power Regen
40 Haste
4 Beneficial Cast Speed
Comparing them together, you get:
Volcanic Percussion:
Code:
+340 AGI, +336 INT
+18 Slashing, +2 Piercing
+19 MC
+21 SC
+4 Ability Cast Speed
+2 Ability Reuse Speed
+30 AGI (Set Bonus)
Proc 10sec 150 Spell & CA, +100 STR, +100 INT at 1.8ppm
Additional trigger chance to CoB & PotM
versus
Molten Eidolon:
Code:
+146 STR, +13 STA, +115 WIS
+1 DA
+5 AS
+34 DPS
+125 Spell & CA
+4 Beneficial Cast Speed
+30 STR (Set Bonus)
+3 Base Spell & CA Damage (Set Bonus)
Dual Group Healing Procs for 432hp at 3.9 and 2.3ppm
Another Healing Proc for 770hp? at 2.0ppm?
Granted you lose a ton of AGI and INT, and a good chunk of MC without the Volcanic Percussion set, you gain a bunch of STR and a ton of DPS, Spell & CA mods. Then you lose the Chime bonus and Spell & CA proc, but gain a ton of group healing procs. Granted this is perhaps more situational than the Chime use.
I'd like to hear more feedback on comparing these two. Should we just trash the Molten Eidolon pieces or is it viable and perhaps even better in some situations?
- Fander Flutefighter of Antonia Bayle