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  1. #1
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    Default Rhythmic Overture + Victorious Concerto...

    Okay, so does anyone actually know the approximate formula for the calculation of damage per hit? There's got to be a formula because it does the same amount of damage every hit.

    And once you use VC, is the stored RO discarded never to be used again?

    I heard it's about 7% of total damage done, so say in 10s your group is doing 75kdps, that's 750k damage, 7% of which is 52.5k.. so theoretically then each time you damage anything when you have VC up you're doing 52.5k per hit on top of normal DPS.

    I assume also you all hit your quicker casting abilities when VC is up.

    I would also say personally that I think VC has made our casting speed more important?
    So, I pulled last night and got an exquisite chest...
    Vuethon @ Blogspot

  2. #2
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    Default Re: Rhythmic Overture + Victorious Concerto...

    Which is why I stress casting speed adorns so much.

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    Default Re: Rhythmic Overture + Victorious Concerto...

    a) pretty sure it only monitors your damage only, so it only matters what you do.

    b) dont know where you pulled 7% from, but dunno that number doesnt seem right.

    other than that your basic line of thinking is correct

    lets say in a during a 10 second overture a bard did "T" amount of total of damage, then you have the "c" multiplier, that will get you the "P" base proc damage amount

    T*c = P

    so lets say a dirge does 20k dps for 10seconds while Overture is running, that means they did 200,000 damage to the mob. for a nice round number lets say the multiplier is 5% for Rank 1 Concerto, and 10% for Rank 2 Concerto

    T=200000
    c=.1

    200000*.1 = 20000 base proc damage

    lets say you have roughly 65% crit bonus, means you could be getting up to

    33K VC critical hits

    not sure what all can effect the proc damage,

    higher crit bonus definitely

    pretty sure that potency also factors in to how hard it hits, because the swash/coercer in my group normally hit significantly harder than me and the guardian. i'm talkin about i had 25K critical hits and the swash was up near 40k+ criticals, and while our crit bonus levels are 15+ point difference that wouldn't fully explainthe difference

    ***these numbers/figures arent backed by parses, just figures that i felt seem about right and doable.***

    depending on how lazy i am i might do some dummy parsing and testing to get a better idea of what the multiplier is.

  4. #4
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    Default Re: Rhythmic Overture + Victorious Concerto...

    hmm kk. Well I didn't remember whether it was my damage or my groups damage, so rather than adding confusion and making no sense i just stuck with group damage.

    Someone said 7% when i asked in the parse thread BUT i'm sure they were talking about %age of their DPS that it does. I might do some test parses tonight to get a general idea, and maybe even make a program to parse those 10s and tell me how much damage I should be doing in the hits (provided I manage to find the co-efficient).

    I'll tell you what, you do some test parses and find what you think the co-efficient to be (multiplier), and I'll do some, and we can compare them to see if we get roughly the same.

    and whilst I'm at it, I should be able to test if it gets discarded.

    If only it was based on a groupwide parse... you could get a SK, warlock, swash, chanter, troub + you(dirge) and let the SK + warlock + swash AE the crap outta a bunch of mobs lol... shame :/. To make it more tactical they ought to do that you know, decrease the co-efficient by 1/6th but then make it a groupwide dps collection... that would mean that it's a group effort. Meh maybe it's a bit too OP for those groups that really are organised... and maybe it would start messing up casting orders etc.

    I bet chanters love RO + VC tho .
    So, I pulled last night and got an exquisite chest...
    Vuethon @ Blogspot

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    Default Re: Rhythmic Overture + Victorious Concerto...

    Quote Originally Posted by Yuka View Post
    Which is why I stress casting speed adorns so much.
    okay, i get your point now, but is there not a point where other adorns are going to be more useful BEFORE it gets soft capped or whatever? due to the fact that it would be a big jump in casting speed to be able to get that extra cast out inbetween autoattacks...

    And it seems a bit daft to reduce your autoattack damage to increase your VC damage every so often???
    So, I pulled last night and got an exquisite chest...
    Vuethon @ Blogspot

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    Default Re: Rhythmic Overture + Victorious Concerto...

    Quote Originally Posted by Vuetee View Post
    And it seems a bit daft to reduce your autoattack damage to increase your VC damage every so often???
    Why would you be reducing autoattack damage?


    Also I'm not in game at the moment and trying to theory craft and can't remember the description accurately. Does VC only proc off of CA's/Spells or can it proc off of Autoattack?

  7. #7
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    Default Re: Rhythmic Overture + Victorious Concerto...

    it does proc off non double attack main-hand auto-attack, like chimes does and also off any ca/spell you use during that 10 seconds. not sure about aoe autoattack tho...

    and yes that RO is discarded after its use or duration ends. whenever you use RO and RO finishes, you get a little buff that looks like Magnetic Note. when that buff expires or VC is used, or you die, your RO is lost.

  8. #8
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    Default Re: Rhythmic Overture + Victorious Concerto...

    kk ty tuti.

    and as for casting speed adorns reducing autoattack - 2 ways.
    1) You could have crit/bonus adorns instead iirc
    2) Your trying to fit more spells inbetween autoattacks could delay autoattacks...
    So, I pulled last night and got an exquisite chest...
    Vuethon @ Blogspot

  9. #9
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    Default Re: Rhythmic Overture + Victorious Concerto...

    screw'd around for a little bit, data wasn't super conclusive

    test parses were fairly simple, just a dummie in the guildhall would pop RO attack, would hit /act end whenver i saw the red msg that Overture had ended, would then reset the dummie, and cast VC. end encounter when VC wore off

    taking the damage dealt by me during the RO encounter, and min VC hit (non crit) tried to find the multiplier. on the 2 with asterisks, all VC hits were crit so used my crit mod to approximate the base

    DMG | Min VC | MVC/DMG

    20,356 | 318 | .016
    74,904 | 1477* | .019

    157,719 | 3284* | .021
    127,948 | 2133 | .016

    86,361 | 1835 | .021
    147,675 | 2701 | .018
    82,492 | 1590 |.019


    so roughly 1.5-2%??

  10. #10
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    Default Re: Rhythmic Overture + Victorious Concerto...

    So theorycraft time:

    Using a 1 second delay mainhand weapon (I can only remember some from KoS, but they exist)

    Hasted to 100% (i.e. 0.5 seconds per autoattack) and not using any CA's or spells:

    20 Autoattacks:

    For a 10k VC: 20k dps
    For a 15k VC: 30k dps
    For a 20k VC: 40k dps
    For a 30k VC: 60k dps

    For a 4 second mainhand weapon hasted to 100% (2 second delay) and not using any CA's or spells:

    5 autoattacks:

    For a 10k VC: 5k dps
    For a 15k VC: 7.5k dps
    For a 20k VC: 10k dps
    For a 30k VC: 15k dps

    So the question is how much more dps can you get from spells and CA's if you were using them while VC is up?

    Assuming that we have all our 0.5 sec cast CA's up (or at least enough of them) you can get 10 additional VC procs (0.5 sec cast + 0.5 sec recovery) i.e. (shit cast order I know but just to show it should be possible):

    0.5 sec: Tarvens
    1.5 sec: Bump
    2.5 sec: Misfortunes kiss
    3.5 sec: Darksong blade
    4.5 sec: Evasive Maneouvers
    5.5 sec: Turnstrike
    6.5 sec: Rythmn Blade
    7.5 sec: Doleful thrust
    8.5 sec: Daro's
    9.5 sec: Master's strike

    So for the example above assuming we don't delay autoattacks and we fit in the CA's perfectly our VC dps now becomes:

    5 autoattacks + 10 CA's

    For a 10k VC: 15k dps
    For a 15k VC: 22.5k dps
    For a 20k VC: 30k dps
    For a 30k VC: 45k dps

    So now those numbers are getting a lot closer to what we originally said for a 1 second delay weapon hasted to 0.5 and assuming you're parsing about 15k without VC the numbers are going to be very close though slightly edged towards 0.5 second delay weapon.

    However with cast haste + recovery haste you "theoretically" should be able to fit in the above cast order with out stopping auto attacks if you're using a 2 second hasted to 1 sec delay (if they exist) so lets look at those numbers:

    10 autoattacks + 10 CA's

    For a 10k VC: 20k dps
    For a 15k VC: 30k dps
    For a 20k VC: 40k dps
    For a 30k VC: 60k dps

    So assuming you parse 15k without VC and that you loose ~2k for using a shit 2 second delay weapon during this period your burst with VC up is going to be: 33 to 73k compared to 30 to 60k for a 4 sec delay.

    Now one thing I haven't accounted for is hit rates - for the 4 second delay weapon you're only doing 5 miss checks compared to 10 for a 2 second delay weapon meaning I would expect a 4 second delay to be more streaky, sometimes you'll hit 100% and sometimes you'll miss 1 or 2 attacks where as 10 attacks you'll consistantly miss 1 or 2.

    Now there's probably some mechanics issues in there I've got wrong or maths failures so feel free to point those out and destroy my theory craft: but on those if you can hit a beast RO it seems that macroing in a quicker delay weapon is going to give you more dps potential than using a traditional 4 second weapon.

    tl;dr - smaller delay weapons on beast VC's do more dps than 4 second delay

    discuss

    (and yes I am retarded for even considering using a small delay weapon during VC before that reply comes in)

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