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Old 07-03-2007, 01:16 PM  
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Default Re: Why is longer delay better for a dirge?

Because with smaller delay weapons and our CA and Spell cast times we WILL miss auto attacks to them when hasted, with longer delays we miss less attacks and as a result miss less proc chances.
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Old 07-03-2007, 01:39 PM  
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Default Re: Why is longer delay better for a dirge?

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Originally Posted by Dirge of Death View Post
Because with smaller delay weapons and our CA and Spell cast times we WILL miss auto attacks to them when hasted, with longer delays we miss less attacks and as a result miss less proc chances.
To an extent, but weapons like the Gladius which are only 3.0 will do more dps than the Sabre despite the fact of the quicker delay because You will hit harder and more often and you wont have to miss proc chances cas you can easily fit in 2 ca's within 2 seconds, and also, our CA's dont hit for shit really, so you would be better off hitting for 1-4k every 2 seconds w/ 1 maybe 2 of our little ca's inbetween then only hitting for 500-3k every 3.3 seconds with an extra ca that really wont do much dmg. Just get the main ones in, Dots and high dd's.
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Old 07-03-2007, 05:50 PM  
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Default Re: Why is longer delay better for a dirge?

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Originally Posted by Deleterio View Post
To an extent, but weapons like the Gladius which are only 3.0 will do more dps than the Sabre despite the fact of the quicker delay because You will hit harder and more often and you wont have to miss proc chances cas you can easily fit in 2 ca's within 2 seconds, and also, our CA's dont hit for shit really, so you would be better off hitting for 1-4k every 2 seconds w/ 1 maybe 2 of our little ca's inbetween then only hitting for 500-3k every 3.3 seconds with an extra ca that really wont do much dmg. Just get the main ones in, Dots and high dd's.
Not really sure where you pulled these numbers from considering the stats on both weapons.

Gladius - 39 to 224 (87.8)
Sabre - 51 to 288 (84.6)

The Sabre is going to hit a lot harder than the Gladius in every situation, it's just not going to hit as often as the Gladius. The only downfall to the Sabre is the slightly longer than ideal delay but it really doesn't matter considering you can easily avoid chaining Banshee, Cacophony, and Jarols together. You can't even really say the damage rating is a downfall because the 5 dps mod, which applies to both weapons, makes up for it. I use a 4.0s and a 3.0s delay now and the conflicting delays really don't do hinder my auto attacks at all.
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Old 07-03-2007, 06:01 PM  
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Default Re: Why is longer delay better for a dirge?

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Originally Posted by Kall View Post
Gladius - 39 to 224 (87.8)
Sabre - 51 to 288 (84.6)
Guess they were changed. Last I checked even as a one hander the sabre had a smaller dmg range. But that's also the reason I've held off on actually finishing the quest, I'm just going to choose the one that hits harder. Which I thought was the Gladius, guess not?
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Old 07-03-2007, 08:52 PM  
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Default Re: Why is longer delay better for a dirge?

Something that hasn't been mentioned that benefits higher delay weapons is positioning. When you hit a mob with a high delay weapon, if the mob's positioning or your positioning changes within the cooldown of your autoattack, you'll be missing swings. For many battles where you need to joust, this can make a big difference because it gives you more of a buffer before toggling on bow attack.

Ex. with 60% haste, 4.0 delay

t=0, Hit with 4.0 delay weapon
t=1.2, Joust out call
t=2.2, Joust complete, turn on ranged
t=2.8, ranged autoattack fires

total time for autoattacks delayed = 0

with 60% haste, 2.0 delay

t=0, Hit with 2.0 delay weapon
t=1.2, Joust out call
t=2.2, Joust complete, turn on ranged
t=2.2, ranged autoattack fires

total time for autoattacks delayed = 0.8 sec
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Old 07-07-2007, 04:06 PM  
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Default Re: Why is longer delay better for a dirge?

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Originally Posted by Deleterio View Post
Guess they were changed. Last I checked even as a one hander the sabre had a smaller dmg range. But that's also the reason I've held off on actually finishing the quest, I'm just going to choose the one that hits harder. Which I thought was the Gladius, guess not?
You may want to look at the following graphs. Based on what I know of the combat mechanics it should predict the two weapons performance.

Graphing from 0 to 100 crit chance. Top bar is max potential. Second solid bar is expect average performance while casting CAs. Dotted line is expected performance when CA chaining and bottom line is Worst case scenario for both weapons when casting CAs.



Graphing from 0 to 125 haste. Top bar is max potential. Second solid bar is expect average performance while casting CAs. Dotted line is expected performance when CA chaining and bottom line is Worst case scenario for both weapons when casting CAs.



Sabre will max hit for more but Gladius has a better maximum potential damage. But take a look at the graph when you cast your 1 second casting time spells. Casting spells and CAs start to interfere with Gladius auto attack at 110 haste but when CA chaining it will do better than Sabre unlike the previous scenario.



Overall there is only a 5% difference between the two weapons in favor of the gladius which when you have low dps mod the +5 dps more than makes up for but at high dps mod doesn't help. So in the end if they don't change the Sabre it will come down to personal situation or preference really.
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