Go Back   EQ2Flames Forum > Class Discussion > Dirges

Reply
 
LinkBack Thread Tools
Old 07-01-2007, 06:02 PM  
Indirect DPS FTW!
 
RogueFrequency's Avatar
 
Character: Bufferer (Quit)
Guild: ex-Paragon
Server: ex-Everfrost

Posts: 192
Photos: (0)

Send a message via MSN to RogueFrequency
Default Why is longer delay better for a dirge?

Once a dirge gets 3 pieces of Requiem, he/she can keep CoB up a third of the time if I am remembering correctly. CoB procs on every attack. Why is longer delay better?
RogueFrequency is offline   Reply With Quote
Old 07-01-2007, 06:11 PM  
Stone Free
 

Posts: 9,265
Photos: (0)

Send a message via ICQ to Pinski Send a message via AIM to Pinski Send a message via MSN to Pinski Send a message via Yahoo to Pinski
Default Re: Why is longer delay better for a dirge?

Because of cast time of abilities. Longer cast times means you have more space between auto-attacks to use your longer casting abilities.
__________________
Everyday in the week i'm in a different city
If i stay too long people try to pull me down
They talk about me like a dog
Talkin' about the clothes i wear
But they don't realise they're the ones who's square
Hey! And that's why
You can't hold me down
I don't want to be down i gotta move Hey!
Pinski is offline   Reply With Quote
Old 07-01-2007, 07:33 PM  
Diva Of Queens Court
 
Firza's Avatar
 
Character: Firza
Guild: United Kingdoms
Server: Splitpaw

Posts: 604
Photos: (1)

Default Re: Why is longer delay better for a dirge?

+ weapons (and i mean the best of them) with longer delay have huge critical hits. get 2-3 of those within cob time and youn will have done more/even dammage.
Firza is offline   Reply With Quote
Old 07-01-2007, 08:23 PM  
Walk it out
 
Deleterio's Avatar
 
Character: Deleterio
Guild: Ne Plus Ultra
Server: Guk

Posts: 53
Photos: (0)

Default Re: Why is longer delay better for a dirge?

and the longer the delay, the higher the Proc % chance is.
Deleterio is offline   Reply With Quote
Old 07-01-2007, 08:33 PM  
Regular
 
Dirge of Death's Avatar
 
Character: Topa
Guild: Voracity
Server: Kithicor

Posts: 254
Photos: (0)

Default Re: Why is longer delay better for a dirge?

Yea mostly what Pinski and Deleterio said: More time to cast CAs/Spells between auto attack swings, thus less disrution of auto attack on longer casting spells, and better chance to proc with each less disrupted swing.

Disruption in this case referring to auto attacks being pushed back as a result of long casting spells and auto attack speed under haste modifiers
__________________
WTB New Sig
Dirge of Death is offline   Reply With Quote
Old 07-02-2007, 05:06 PM  
Indirect DPS FTW!
 
RogueFrequency's Avatar
 
Character: Bufferer (Quit)
Guild: ex-Paragon
Server: ex-Everfrost

Posts: 192
Photos: (0)

Send a message via MSN to RogueFrequency
Default Re: Why is longer delay better for a dirge?

Thanks. I knew about the proc rate aspect, but hadn't thought about CA and spells delaying the auto-attack swing.

Do CAs proc Blade Chime btw?
RogueFrequency is offline   Reply With Quote
Old 07-02-2007, 05:07 PM  
Regular
 
Character: Kall
Guild: Confirmed
Server: Unrest

Posts: 990
Photos: (0)

Default Re: Why is longer delay better for a dirge?

Quote:
Originally Posted by RogueFrequency View Post
Do CAs proc Blade Chime btw?
Yes.
Kall is offline   Reply With Quote
Old 07-03-2007, 09:01 AM  
Visitor
 
Character: kenozh
Guild: ex-ff
Server: valor

Posts: 67
Photos: (0)

Default Re: Why is longer delay better for a dirge?

Quote:
Originally Posted by Deleterio View Post
and the longer the delay, the higher the Proc % chance is.
as the proc rate is normalized over time i don't really get why a higher rate per hit would be any better, could someone elaborate?
alaya is offline   Reply With Quote
Old 07-03-2007, 11:34 AM  
Hello Helicopter
 
Johnny.'s Avatar
 
Character: Trawser
Server: Najena

Posts: 195
Photos: (0)

Default Re: Why is longer delay better for a dirge?

You lose swings due to CA's and spells, hence, lower delay, more swings, more swings lost, less chance for procs to go off.
__________________
Johnny. is offline   Reply With Quote
Old 07-03-2007, 11:55 AM  
Walk it out
 
Deleterio's Avatar
 
Character: Deleterio
Guild: Ne Plus Ultra
Server: Guk

Posts: 53
Photos: (0)

Default Re: Why is longer delay better for a dirge?

Quote:
Originally Posted by alaya View Post
as the proc rate is normalized over time i don't really get why a higher rate per hit would be any better, could someone elaborate?
A proc that is 1.8x per minute will proc 3% of the time off of something that takes 1 second to cast (i.e. Combat Arts and 1 sec. base delay weapons and 1 second cast time spells) it will proc 6% of the time off of a 2 second base delay, 9 % of the time off of a 3 second delay and 12% of the time off a 4 second base delay. Knowing this, let's say you pick a 2 second delay weapon (Proc % of 6%) Fully hasted you can get this weapon to like .8/.9 seconds (Because of the haste cap) So you then have a .9 second delay weapon procing 1.8x per minute procs 6% of the time, but say you get a 4 second delay weapon you can get that down to 2-ish seconds with the haste cap, you then have a 2 second delay weapon procing 12% of the time. (wow those ratios are identical!)

Let's say you land 80% of your attacks. So in 100 seconds with a 2 second weapon you hit 100 times (Fully hasted) land 80 of your swings and then you'd proc 4 times (4.8 to be exact but you can't proc .8 of something). With a 4 second weapon you hit 50 times (fully hasted) land 40 of your swings and then you'd proc 4 times (same thing). WOW it really is normalized. I've never really done the math like that before, but it sure does feel like the longer the delay the more often (in the long run) it procs (not only on a percentage base but also on an quantity base)
Deleterio is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are On


Sponsor Ads


All times are GMT -4. The time now is 04:44 AM.


Design By: Miner Skinz.com Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.1.0