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07-13-2007, 04:40 AM
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Buff Bot
Character: That
Guild: Exordium
Server: Everfrost
Posts: 283
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Re: DPS advise - Timing AutoAttacks & CA/Spell Casting order
Lanets is a waste... cast Banshee after SoD, then CoB. You figure lanets is 1000 damage on average.. cost about a second to cast and last for 7 secs for damage to hit... you are talking just over 100 dps.. i honestly cant remember the last time i casted lanets. if nothing is up i might start casting it agian...
My spell order is atm is Clara's Verliens Banshee on inc(unless you tank is body pulling its hard to pull aggro or buy a new tank)... SoD CoB
Awesome ~ Dirge of Vorcity on Oasis
New sig one day....
Last edited by MrChickn; 07-13-2007 at 04:45 AM.
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07-13-2007, 05:04 AM
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Diva Of Queens Court
Character: Firza
Guild: United Kingdoms
Server: Splitpaw
Posts: 604
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Re: DPS advise - Timing AutoAttacks & CA/Spell Casting order
Quote:
Originally Posted by MrChickn
Lanets is a waste... You figure lanets is 1000 damage on average.. cost about a second to cast and last for 7 secs for damage to hit... you are talking just over 100 dps.. i honestly cant remember the last time i casted lanets. if nothing is up i might start casting it agian...
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This is debatable. 100 dps if you count the seconds it does nothing. true. (I am not saying Lanets is VERy good btw)
Or:
1 Sec casting time : 1000 average dammage = 1 K dps....or 0 if the mob dies before it ends
For discussions sake lets say it would do 5 K Dammage. over 7 seconds + 1 sec casting time = 8 it would be 625 dps. This would be below average for most of us.
But Heck ya, I would spend 1 sec casting to do 5 K dammage after 7 seconds of auto attack 
Last edited by Firza; 07-13-2007 at 05:07 AM.
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07-13-2007, 05:28 AM
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Regular
Character: Topa
Guild: Voracity
Server: Kithicor
Posts: 254
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Re: DPS advise - Timing AutoAttacks & CA/Spell Casting order
Lanet's is bad. On top of it hitting for a miserable amount of damage, it has a 1 sec cast time, and costs as much power as Luda's. There are better things to spend time and power on. I guess IF every other CA/Spell was on refresh and you were positive the mob wasn't going to die in the next 7 seconds then it would be worth it. But I can't really see that happening, our spells for the most part have 10-20 sec refreshes.
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07-13-2007, 06:38 AM
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ULTRA BIG MODE
Character: Dimm
Posts: 946
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Re: DPS advise - Timing AutoAttacks & CA/Spell Casting order
when i duel i use lanets... when i raid i don't.
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07-13-2007, 08:56 AM
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Regular
Character: Dlisk
Server: Nek
Posts: 344
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Re: DPS advise - Timing AutoAttacks & CA/Spell Casting order
Lanets=The suck. I remember when it was one of our better spells. And for the record I swing on a 2.6 second delay I think, and cast right through COB: "Timing it". I did 7-1100 back in KOS I reckon. Though I do feel if your duel wielding you might consider stoping the CA's and def the spells.
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07-14-2007, 03:38 AM
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Regular
Character: Slayn
Guild: Vigilante
Server: Nagahoes
Posts: 346
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Re: DPS advise - Timing AutoAttacks & CA/Spell Casting order
A little input from a pvp point of view, and a few questions..
My dirge is not yet 70 but has been mopping the floor with most people in PvP and starting to put up some nice DPS numbers in instances.
Generally I don't use Lanet's unless it's for PvP, since I can cast it on the move I open with it just after using the root bow shot. It's not immediate damage but I found most players I fight don't bother to cure it off them that short time it's on them, but the punch even my lower tier version packs is quite nasty. I've gotten good at combo'ing cheap shot + shroud + SoD in PvP.. and unless i'm fighting a good healer that cures it off, then it does a heavy amount of damage as well (adept 3 ftw). anyway you guys probably don't care about the PvP stuff.
On to my questions.
What would be considered the best combination of DW weapons end game?
GDoH + Soulfire or GDoH + RoD / VAoB? Our guild hasn't yet killed Mayong (only tried him once right after EoF came out.. and have had several setbacks including gearing up an entire new MT group) so I don't know if I can get the Soulfire for a long while. I don't remember who drops the Waning Moon Cutter but would really like it as well :D
Also in Ranged fight or Jousting encounters, do you Joust or stick more to Casting / Bow? I've compared some gear setups that I have access to and found I can have 1 set for Melee (12% Melee Crit, 300+ str, 200int, lots of melee procs) and 1 set for Ranged (10% Spell crit, 200str, 400+int, lots of spell procs). Or would it be best to find a medium between the two?
Bard Tree AAs are maxed set as: Str 4/1 Wis 4/4/8/6/2 Int 4/4/4/8
Still working on Dirge Tree (only have 77AAs blah).
Final Question, is Ditching Int line for Sta line as DW really worth it? I wouldn't get blocking bonus, or double attack with shield bonus, wouldn't get the knockback without macroing a shield, just mainly would get the 10% double attack.
10% double attack vs +30% Skills & + 50% DPS? Input?
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07-14-2007, 04:58 AM
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Regular
Character: Topa
Guild: Voracity
Server: Kithicor
Posts: 254
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Re: DPS advise - Timing AutoAttacks & CA/Spell Casting order
Quote:
Originally Posted by WillyWonka
What would be considered the best combination of DW weapons end game?
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Kall's loot guide that is stickied on these forums is up to date with the best dirge dws. Generally speaking weapons with longer delay are best... Soulfire weapons, Grinning Dirk of Horror, Bisected Sabre, Edged Pick of Earthly Might... Axe of Natural Order (after the 1hander revamp), Dagger of Purity probably as well... are pretty much the undisputed best. They all have 3-4 delay, have good proc %s on hits, hit for very high, and are great critical hit weapons.
Thirneg's Thorn, Rapier of Darkness, Vampiric Axe of Balance, Dirk of Nightfall, Dirk of Negativity, Balanced Magnetic Dagger (or w/e its name is from CWM) would probably make up the second tier of weapons, since most are around two delay and they have mediocre damage spreads, high ends, damage ratings etc.
Pretty much anything with a 1.6 delay or less is pretty worthless imo, but other's may find some of those weapons usable.
As far as the Lanet's thing goes, I have no clue what its strength is in PVP, I assumed we were talking about raid. In raid its definitely towards the bottom of my must cast list, for the reasons stated above, bad damage, delay to receive said damage, fairly high power cost for output, better things to be casting are almost always up.
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07-14-2007, 05:14 AM
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Regular
Character: Topa
Guild: Voracity
Server: Kithicor
Posts: 254
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Re: DPS advise - Timing AutoAttacks & CA/Spell Casting order
Quote:
Originally Posted by WillyWonka
Final Question, is Ditching Int line for Sta line as DW really worth it? I wouldn't get blocking bonus, or double attack with shield bonus, wouldn't get the knockback without macroing a shield, just mainly would get the 10% double attack.
10% double attack vs +30% Skills & + 50% DPS? Input?
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I should have read the whole post before posting, but in answer to this question, what line gives us 30% skills and 50% DPS? If you're talking about the intelligence line thats a pretty misleading way of wording it.
Minstrel's Aria maxed out gives +~18 c/p/s/r when running master 1 Dissonant Boon
Minstrel's Melody maxed out gives +~17 dps mod when running master 1 Riana's
I don't know what buffs/gear you or your groupmates have but in general I'm well over 90 dps mod with my gear, Riana's and an acrylia strength ring buff up, at which point in the diminishing returns curve, +17 dps isn't very much at all, certainly not a 50% dps increase... I would be surprised if it was 3-5%.
As far as skills go, what I have heard is that the soft/hard cap is 455. Again depending on gear and buff that your group has it doesn't seem all that impossible that they would be reaching this on their own. In the case of a stanceless dirge, with Boons +28, Swindler's Lucks +~25, +~35 from my gear... I'm generally sitting around 420-430ish piercing self buffed, with one external buff I'm at cap. For most melee classes other than bard they have an Offensive Stance that will provide that extra 15-25 needed to reach cap.
Double attack on the other hand is very hard to find items/spells that buff, admittedly its getting easier, but items with double attack are still much more scarce then those with +piercing, or Frenzy or Savagery. And unlike Bruisers, Beserkers, Furys, Coercers, Dirges, Inquisitors, which all provide DPS mod buffing (probably some I missed off the top of my head), the only other class that can buff another's double attack is Illusionist and its single target only.
For these reasons I think Stamina line > Intelligence line.
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07-14-2007, 12:05 PM
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Regular
Character: Slayn
Guild: Vigilante
Server: Nagahoes
Posts: 346
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Re: DPS advise - Timing AutoAttacks & CA/Spell Casting order
I've been rethinking my spec. the %s I got for the boons boost and the dps boost are what the AA says it gives roughly.. which I know it's not as good as it sounds, but was thinking any little boost to hit % (piercing /slashing) and dps would be good. I do however like the Int 2nd tier attack ability, increases all combat and casting skills for a limited duration.. can tell a difference on orange mobs when i have it active and when i don't. But like I said he's not yet 70 so there's a quite a bit difference between my dirge and others.
The only real downside i'm seeing to the Sta line is using a shield, which can be macro'd for the shield bash for PvP.. So may switch over to that. I have Str line set so that I have turnstrike, which is handy for group pvp as well as raiding (turnstrike when they call out, avoid the aoe without losing dps).. and really only needed the 1 point in it for it to work, plus that little extra str not too shabby.
The more I look at it the less beneficial Int seems to me now compared to Sta..
come to think of it wonder what kind of numbers a DW dirge could put up with the 10% Sta-line Double Attack + Star Darkened Bracer's double attack..
thx for the info btw.
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07-15-2007, 12:42 PM
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Indirect DPS FTW!
Character: Bufferer (Quit)
Guild: ex-Paragon
Server: ex-Everfrost
Posts: 192
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Re: DPS advise - Timing AutoAttacks & CA/Spell Casting order
Would it be over-doing it to find a 1.0 delay weapon to sub into the primary hand for the duration of CoB via macro?
Also, how many of you use a shield swap macro for Round Bash?
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