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Thread: Stat Goals?

  1. #1
    Junior Member
    Join Date
    Sep 2011
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    2
    Character
    tunerider
    Guild
    blackhawks
    Server
    ab

    Default Stat Goals?

    Just returning recently hit 95 and gearing up. My question is where are we as far as stat caps now/stat goals?MA Crit Pot etc??

  2. #2
    Rabble Rouser CoLDMTL's Avatar
    Join Date
    Oct 2006
    Posts
    700
    Character
    Coldmetal
    Guild
    Risen Phoenix
    Server
    Guk

    Default Re: Stat Goals?

    MA = 600+ 600 is soft cap above converts to something
    Haste = 200 above converts to something i forget
    Crit Bonus = no cap
    Potency = no cap
    AGI/STA are the only ones to worry about, 4500 AGI seems a good place to start
    http://dragonsarmory.com/
    Has an awesome character review tool
    and
    http://u.eq2wire.com/
    has a gear report that is fairly useful
    and it can help you see within your guild who has what and where you are.
    Last edited by CoLDMTL; 06-18-2013 at 02:57 PM.

  3. #3
    Junior Member
    Join Date
    Sep 2011
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    2
    Character
    tunerider
    Guild
    blackhawks
    Server
    ab

    Default Re: Stat Goals?

    I appreciate the quick response and added links for reference.


    Thanks alot

  4. #4
    I Saved Latin Aere's Avatar
    Join Date
    Oct 2006
    Posts
    1,853
    Character
    Bydekm
    Guild
    Server

    Default Re: Stat Goals?

    iirc, you get 1% flurry for every 15 attack speed you have over 200. Perhaps a kind melee class out there can correct me if I'm wrong.

  5. #5
    Junior Member
    Join Date
    Apr 2012
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    6
    Character
    Vookoo
    Guild
    House of Mouse
    Server
    Unrest

    Default Re: Stat Goals?

    Yes, Haste converts to flurry. Every 15 point above 200 Haste converts to 1 in Flurry

  6. #6
    Senior Member
    Join Date
    Jul 2010
    Posts
    149
    Character
    Jamiria
    Guild
    Sanctuna
    Server
    Storms

    Default Re: Stat Goals?

    By order of importance (in my opinion) :

    Crit chance : 430 is enough for Plane of War, Altar of Abhorrence, Sleeper's Tomb, Harrow's End and Siren's Grotto EM. You'll need 450 for Dreadcutter. I don't know how much you need for Siren's Grotto HM.
    Crit bonus : THE stat, there is no cap to it, it has a huge impact on everything you do, you can never have enough of it
    Ability/Spell reuse : not everyone will agree with this. I think any dirge should take the right prestige tree and have 100% ability + spell reuse, for capped reuse on VS, RO, CoD, BD...
    MA : up to 600 (6 hits guaranteed)
    AoE auto-attack : it is a chance for up to 3 more auto-attack hits + you'll trigger procs with these hits ! Aim to 60% + proc 40% from PQ rune.
    Crushing/Slashing/Piercing : raise these as high as possible, they increase your auto-attack and CA damage in a significant way.
    Agility : not very effective, but still important because unlike mosts stats, it affects everything we do, even spells dans procs.
    DPS : no cap but strongly diminishing returns. Even though, since you can land up to 14 hits with every attack (base + 6 MA + 4 flurry + 3 AOE), a small increase in the damage of all these hits is still better than a chance for a 15th hit. Avoid going under 300, I'd aim at 500 if possible.
    Casting speed : with 6s weapons, 65% cast speed is enough to land 4 CAs between two attacks. I don't know exactly how much you need to land 3 CAs with 4s weapons.
    Potency, ability modifier : our skills are shit, but it'd be a mistake to completely ignore them. Potency will increase by itself with gear. Ability mod is important until about 3000 or 3500 depending on your gear. After this, most of your skills are capped and the gain from it is minimal.
    Accuracy : with very high weapon skills, you should hit about 95% of the time. 1% accuracy = 0.05% increase in your hit rate. So with 100% accuracy, you never miss. That doesn't count parry/block by the mob if you face him (or if it has 360 degrees avoidance). It is a decent upgrade.
    MA from 600 to 1000 : still decent, but 4 times less effective (1000 = 7 hits guaranteed) so not a high priority
    Haste : capped at 200. Above, like others said, 15% haste = 1% flurry. That sounds nice but is actually poor. If you have more than 200 raid buffed, feel free to reforge it for any of the stats above.
    Last edited by jamiria; 06-21-2013 at 03:21 AM.

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