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  1. #11
    "That Guy" Maergoth's Avatar
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    Default Re: New Dirge Question about ability reuse spell reuse and recovery reforging

    I prefer 6s in general, but some unnamed individuals swear by 4s.
    They know better than I, supposedly, so I concede the determination to them.
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    Quote Originally Posted by matin View Post
    wow it sickens me to even believe your a person, no human being would say this

    shame on you

  2. #12
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    Default Re: New Dirge Question about ability reuse spell reuse and recovery reforging

    The main reason for 4s weapons is extra procs, especially on things like VC and Stampede that have a 100% proc rate. It ultimately comes down to how well you can time autoattacks though. If you can time autoattacks well enough with 4s weapons, use them, if not, use 6s weapons to make it a little easier. The actual damage from autoattacks, assuming you are timing autoattacks well, should be about the same with comparable weapons.

  3. #13
    "That Guy" Maergoth's Avatar
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    Default Re: New Dirge Question about ability reuse spell reuse and recovery reforging

    Assuming you're being efficient with combat arts/spells though and don't run out of stuff to click, you're not getting anything extra accomplished by swinging faster. Higher delay means you have more time to get an extra cast in. You're just making it so more of your time is spent auto attacking instead of debuffing, basically :/

    Not just that, but some stuff only procs on combat or spell hit, not auto attack.. so if you're going with the proc argument, you should get more out of a 6s weapon.
    Last edited by Maergoth; 11-02-2013 at 03:31 PM.
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    Quote Originally Posted by matin View Post
    wow it sickens me to even believe your a person, no human being would say this

    shame on you

  4. #14
    Hi! Rosso's Avatar
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    Default Re: New Dirge Question about ability reuse spell reuse and recovery reforging

    Quote Originally Posted by Maergoth View Post
    Not just that, but some stuff only procs on combat or spell hit, not auto attack..
    Whut?
    Also aoe auto bro.

  5. #15
    "That Guy" Maergoth's Avatar
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    Default Re: New Dirge Question about ability reuse spell reuse and recovery reforging

    Not all procs trigger on auto attacks. And what about AE auto? Yeah, it's awesome, especially for VCs. But as was said earlier, raw auto attack DPS wise, both delays should provide almost identical damage.
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    Quote Originally Posted by matin View Post
    wow it sickens me to even believe your a person, no human being would say this

    shame on you

  6. #16
    Hi! Rosso's Avatar
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    Default Re: New Dirge Question about ability reuse spell reuse and recovery reforging

    Name a proc that doesn't work off auto attack but does from Ca's. Also my point about aoe autoattack was it gives you more procs using 4's.

  7. #17
    IT'S OVER 9000 gahnand's Avatar
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    Spells which last I checked dirges have. The proc argument for lower delay has been made before and it was shutdown. Longer delay will always win unless they get rid of attack speed mod.

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  8. #18
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    Default Re: New Dirge Question about ability reuse spell reuse and recovery reforging

    That potm damage so strong.

  9. #19
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    Default Re: New Dirge Question about ability reuse spell reuse and recovery reforging

    This thread.

    Quote Originally Posted by random7 View Post
    I thought that it was better for dirges to use the 6s weapons to help avoid clipping. The delay on mine are down to 1.8s but when I use the 6s I get some breathing room. There isn't much difference between the two styles except less ae auto on the 6s if I recall.
    Does higher delay help? No. You'll still be clipping 6s if you're clipping 4s. If you don't have enough time left, stop casting stuff.

    Quote Originally Posted by Maergoth View Post
    I prefer 6s in general, but some unnamed individuals swear by 4s.
    They know better than I, supposedly, so I concede the determination to them.
    Not only are 4s the staple delay some of the unnamed individuals have been using since RoK, they're still itemized better than 6s.

    Quote Originally Posted by Maergoth View Post
    Assuming you're being efficient with combat arts/spells though and don't run out of stuff to click, you're not getting anything extra accomplished by swinging faster. Higher delay means you have more time to get an extra cast in. You're just making it so more of your time is spent auto attacking instead of debuffing, basically :/

    Not just that, but some stuff only procs on combat or spell hit, not auto attack.. so if you're going with the proc argument, you should get more out of a 6s weapon.
    There are no procs (with the exception of some EoF ones, maybe) that only proc on combat art use, and there are currently no spell-only procs in the current item tier (save a sol ro deity blessing that almost/no one uses). Everything can be procced with auto attack.

    Quote Originally Posted by Maergoth View Post
    Not all procs trigger on auto attacks. And what about AE auto? Yeah, it's awesome, especially for VCs. But as was said earlier, raw auto attack DPS wise, both delays should provide almost identical damage.
    Except for where 4s provide more auto attack damage because they're itemized with better stats and, previously, higher damage spreads, but with the addition of dmp there are finally 4s and 6s from both PK/DMP that have the same damage rating. Too bad the PK 6 is still complete ass for scout dps.

  10. #20
    IT'S OVER 9000 gahnand's Avatar
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    The only flaw in your statement is about weapon delay. Unless you are a machine with perfect precision, you will always have gap between your last ca and your swing. Lower delay = more swings = more down time over the length of a fight. If you can get 1 ability off every swing with 4s and two abilities with 6s you are getting 33% more abilities per minute. The added delay also gives you a lot more wiggle room for dealing with situational variables beyond just spamming abilities on a training dummy

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