+ Reply to Thread
Results 1 to 8 of 8
  1. #1
    Junior Member
    Join Date
    Jun 2007
    Posts
    10
    Character
    Guild
    Server

    Default New stat targets and new aa specs for TOV

    looking at the changes that have taken place on TOV, what do we think are the new stat targets and aa spec for the next xpac
    100% CST/REuse/AOE auto
    200 HST? I am guessing with the flurry we might need nearer 400
    600 DPS
    200? MA

    and if we are running 50 points in the new dragon aa, what are we going to drop from normal specs?
    Is fortismo worth getting again?

  2. #2
    Senior Member
    Join Date
    Oct 2011
    Posts
    960
    Character
    Midlife Crisis
    Guild
    Server
    Depends on the day

    Default Re: New stat targets and new aa specs for TOV

    Arent those the stat targets from last expac? Any scout gear links? I see the fighter links on OForum.

  3. #3
    "That Guy" Maergoth's Avatar
    Join Date
    Feb 2008
    Posts
    1,315
    Character
    Maergoth
    Guild
    RIPilibrium
    Server
    Crushbone, I guess

    Default Re: New stat targets and new aa specs for TOV

    The haste to flurry conversion isn't good enough to warrant forfeitting the extra weapon damage that more DPS mod would give. So I'd say any leftover points would probably go there, up to 1000 or so. Or accuracy maybe if they make it cheaper because why not.
    Basic Paladin's Guide to Success
    http://www.twitch.tv/maergoth/
    Big End-Game Paladin Cinema
    Quote Originally Posted by matin View Post
    wow it sickens me to even believe your a person, no human being would say this

    shame on you

  4. #4
    Member
    Join Date
    Feb 2013
    Posts
    92
    Character
    Rhapsodic
    Guild
    Revelations
    Server
    Butcherblock

    Default Re: New stat targets and new aa specs for TOV

    Quote Originally Posted by Maergoth View Post
    The haste to flurry conversion isn't good enough to warrant forfeitting the extra weapon damage that more DPS mod would give. So I'd say any leftover points would probably go there, up to 1000 or so. Or accuracy maybe if they make it cheaper because why not.
    agree. Our 25% flurry myth proc will actually be nice for ToV

  5. #5
    :(
    Join Date
    Oct 2008
    Posts
    6,058
    Character
    Buffrat#1566-BNet
    Guild
    Waiting for:
    Server
    Crowfall

    Default Re: New stat targets and new aa specs for TOV

    Best setup for all scouts except maybe swashbuckler is likely myth hat, no sta forearms, then auto attack bp/gloves/shoulders/pants/boots. Priorities roughly 600 dps, 300 haste, 200 ma, 40 accuracy, 100 cast/reuse, (obv. taking into account raid buffs) then work on ae auto to 100 / dps up to 1000 / haste up to 900. Potency gear might be better for swashbuckling with their AE spam, too lazy to math since I don't play one.

    For other scouts it's roughly the same on single targets, but auto attack gear is a few hundred thousand more dps on ae fights cus ae auto etc.

  6. #6
    Member
    Join Date
    Sep 2010
    Posts
    54
    Character
    zaradann
    Guild
    Server
    unrest

    Default Re: New stat targets and new aa specs for TOV

    What do you suggest for combat skills? I am sitting at ~1450 right now with weapon adorns on one piece only. But 300 does come from one item only so I will actually be around 1150 if I change it out.

  7. #7
    Member
    Join Date
    Feb 2013
    Posts
    92
    Character
    Rhapsodic
    Guild
    Revelations
    Server
    Butcherblock

    Default Re: New stat targets and new aa specs for TOV

    currently over 1700 right now

  8. #8
    Junior Member
    Join Date
    Apr 2013
    Posts
    17
    Character
    Guild
    Server

    Default Re: New stat targets and new aa specs for TOV

    Quote Originally Posted by Buffrat View Post
    Best setup for all scouts except maybe swashbuckler is likely myth hat, no sta forearms, then auto attack bp/gloves/shoulders/pants/boots. Priorities roughly 600 dps, 300 haste, 200 ma, 40 accuracy, 100 cast/reuse, (obv. taking into account raid buffs) then work on ae auto to 100 / dps up to 1000 / haste up to 900. Potency gear might be better for swashbuckling with their AE spam, too lazy to math since I don't play one.

    For other scouts it's roughly the same on single targets, but auto attack gear is a few hundred thousand more dps on ae fights cus ae auto etc.
    So the WDB on AE auto is substantially more than increased pot on AE CAs?

    Damn, I was going the pot/%hp route on my dirge and ranger. And it seems to be ok but I'm not scientifically comparing it! I guess long term with the double tokens I'll get a set of each.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

Sponsor Ads