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		<title>EQ2Flames Forum - Player vs. Player Issues</title>
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		<description>For discussion of unique issues involving PVP in EQ2.  Drama involving individuals and servers will be moved to the most appropriate server section.</description>
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			<title>EQ2Flames Forum - Player vs. Player Issues</title>
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			<title>Writ Changes: Wanted Posters</title>
			<link>http://www.EQ2Flames.com/player-vs-player-issues/55190-writ-changes-wanted-posters.html</link>
			<pubDate>Mon, 16 Nov 2009 05:12:21 GMT</pubDate>
			<description>
---Quote (Originally by Olihin on Official Forums)---
I will be making some changes to how PVP writs are granted in the short future. (GU 54)

Brief summary of changes:

I will be removing all overland zone writ givers.

City writ givers will grant you a Most Wanted Poster.  This item will grant you a writ anywhere in the world and it will have a 10 minute reuse timer. 

Writs will autocomplete, no need for you to run to a writ giver to complete your writ.  Once the bauble is out of charges, you will need to get another one from the writ giver.  

Your risk will be loss of coin if you happen to complete your writ and die shortly after.  Other then that, you have the ability to roam the world and complete your 10 writs when and were you choose.

Safe hunting,

Olihin
---End Quote---
Writ Giver Changes (http://forums.station.sony.com/eq2/posts/list.m?topic_id=462612)


CAN I GET A HELLS YEAH</description>
			<content:encoded><![CDATA[<div><div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
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				<div>
					Originally Posted by <strong>Olihin on Official Forums</strong>
					
				</div>
				<div style="font-style:italic">I will be making some changes to how PVP writs are granted in the short future. (GU 54)<br />
<br />
Brief summary of changes:<br />
<br />
I will be removing all overland zone writ givers.<br />
<br />
City writ givers will grant you a Most Wanted Poster.  This item will grant you a writ anywhere in the world and it will have a 10 minute reuse timer. <br />
<br />
Writs will autocomplete, no need for you to run to a writ giver to complete your writ.  Once the bauble is out of charges, you will need to get another one from the writ giver.  <br />
<br />
Your risk will be loss of coin if you happen to complete your writ and die shortly after.  Other then that, you have the ability to roam the world and complete your 10 writs when and were you choose.<br />
<br />
Safe hunting,<br />
<br />
Olihin</div>
			
			<hr />
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</div><blockquote><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=462612" target="_blank">Writ Giver Changes</a></blockquote><br />
<br />
<font size="6">CAN I GET A HELLS YEAH</font></div>

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			<category domain="http://www.EQ2Flames.com/player-vs-player-issues/">Player vs. Player Issues</category>
			<dc:creator>Pink Poodle</dc:creator>
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			<title>This is going to fix PvP as we know it ...</title>
			<link>http://www.EQ2Flames.com/player-vs-player-issues/54950-going-fix-pvp-we-know.html</link>
			<pubDate>Tue, 10 Nov 2009 18:20:48 GMT</pubDate>
			<description><![CDATA[... is gear. Specifically gear with procs.

If Im playing a healer, I stack up on power procs which let me heal forever (or atleast a until a scout drains my power to nothing... which is another proc). If Im playing a scout, I stack up on gear with procs that let me trigger extra damage. If im playing a mage, I stack up on damage procs. It I'm playing a tank, i stack up on damage and heal/ward procs. If I'm trying to killa healer, I want either damage procs or power drain procs.

Procs procs procs and more procs.

The major problem with gear also comes down to procs. Zarakon's belt for healers, various damage procs for DPS classes, ward proc gear (byzola) for tanks and other gear that isnt available except via raiding. All of it is about procs. Its letting classes do things taht their class shouldnt do.

Priests are getting better power regen than enchanters and bards. Tanks are doing more DPS than wizards/scouts. Bards can do more DPS than DPS classes. Assasins are healing for more than some priests and Brigands are out-DPSing everything.

All of it is due to procs. Completely remove procs from PvP and what are you left with? Healers heal, tanks taunt and take hits and DPS classes are the only ones with any real DPS. Enchanters and Bards are the onyl ones who can regenerate power.

We currently have class sets. Change the set bonuses to enhance certain classes abilities. Bard set bonuses give bonuses to thier buffs, tank set bonuses enhance their taunts, reducing recast or increasing duration of locks. Healer gear would reduce power cost or increase heal amount. DPS gear would increase DPS. Assasin set gear, instead of having a proc 2 times per minute for 1000 damage, would increase the damage of a combat art that is up twice a minute by 1000, or a CA that is up 4 times a minute by 500. Instead of giving a 1000pt ward 2.0 times per minute, increase a heal by 250 if it can be cast 4 times a minute.

EDIT) everytime you see someone complain about rangers its because their bow shots triggered OVER NINE THOUSAND! damage procs. Its because those damage procs dont scale in PvP. Everytime you hear about healers who cant be killed, its heal procs or power procs. Every time you hear about wardens who can't ever run out of power... its their myth PROC. Everytime you see Exile's complaining about PvP gear, its (surprise!) related to the procs on the PvP gear.

There are many different ways of doing this, but i think tha major message here is...

Remove all procs from PvP combat in '09.]]></description>
			<content:encoded><![CDATA[<div>... is gear. Specifically gear with procs.<br />
<br />
If Im playing a healer, I stack up on power procs which let me heal forever (or atleast a until a scout drains my power to nothing... which is another proc). If Im playing a scout, I stack up on gear with procs that let me trigger extra damage. If im playing a mage, I stack up on damage procs. It I'm playing a tank, i stack up on damage and heal/ward procs. If I'm trying to killa healer, I want either damage procs or power drain procs.<br />
<br />
Procs procs procs and more procs.<br />
<br />
The major problem with gear also comes down to procs. Zarakon's belt for healers, various damage procs for DPS classes, ward proc gear (byzola) for tanks and other gear that isnt available except via raiding. All of it is about procs. Its letting classes do things taht their class shouldnt do.<br />
<br />
Priests are getting better power regen than enchanters and bards. Tanks are doing more DPS than wizards/scouts. Bards can do more DPS than DPS classes. Assasins are healing for more than some priests and Brigands are out-DPSing everything.<br />
<br />
All of it is due to procs. Completely remove procs from PvP and what are you left with? Healers heal, tanks taunt and take hits and DPS classes are the only ones with any real DPS. Enchanters and Bards are the onyl ones who can regenerate power.<br />
<br />
We currently have class sets. Change the set bonuses to enhance certain classes abilities. Bard set bonuses give bonuses to thier buffs, tank set bonuses enhance their taunts, reducing recast or increasing duration of locks. Healer gear would reduce power cost or increase heal amount. DPS gear would increase DPS. Assasin set gear, instead of having a proc 2 times per minute for 1000 damage, would increase the damage of a combat art that is up twice a minute by 1000, or a CA that is up 4 times a minute by 500. Instead of giving a 1000pt ward 2.0 times per minute, increase a heal by 250 if it can be cast 4 times a minute.<br />
<br />
EDIT) everytime you see someone complain about rangers its because their bow shots triggered OVER NINE THOUSAND! damage procs. Its because those damage procs dont scale in PvP. Everytime you hear about healers who cant be killed, its heal procs or power procs. Every time you hear about wardens who can't ever run out of power... its their myth PROC. Everytime you see Exile's complaining about PvP gear, its (surprise!) related to the procs on the PvP gear.<br />
<br />
There are many different ways of doing this, but i think tha major message here is...<br />
<br />
Remove all procs from PvP combat in '09.</div>

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			<category domain="http://www.EQ2Flames.com/player-vs-player-issues/">Player vs. Player Issues</category>
			<dc:creator>Sylvanking</dc:creator>
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