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		<title>EQ2Flames Forum - Combat Discussion</title>
		<link>http://www.EQ2Flames.com</link>
		<description>The good, the bad, and the ugly about EQ2 combat and raid mechanics.</description>
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			<title>EQ2Flames Forum - Combat Discussion</title>
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			<title>Interrupt should reset auto-attack timer</title>
			<link>http://www.EQ2Flames.com/combat-discussion/55384-interrupt-should-reset-auto-attack-timer.html</link>
			<pubDate>Fri, 20 Nov 2009 04:09:59 GMT</pubDate>
			<description>Then no dev could cheat it with short casts.</description>
			<content:encoded><![CDATA[<div>Then no dev could cheat it with short casts.</div>

]]></content:encoded>
			<category domain="http://www.EQ2Flames.com/combat-discussion/">Combat Discussion</category>
			<dc:creator>Illuminator</dc:creator>
			<guid isPermaLink="true">http://www.EQ2Flames.com/combat-discussion/55384-interrupt-should-reset-auto-attack-timer.html</guid>
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			<title>Levi Fishman Skin Duration</title>
			<link>http://www.EQ2Flames.com/combat-discussion/55155-levi-fishman-skin-duration.html</link>
			<pubDate>Sat, 14 Nov 2009 14:10:33 GMT</pubDate>
			<description><![CDATA[Hey,

This will prolly be somewhere else too, but I couldn't dig it up on search.

To the point. I never really paid much attention, but last night we did levi once again and I noticed I could only pop 4 vials instead of the usual 8-9 per skin. Next skin, I looked at the duration left when he swallowed me, and it jumped from 2 minutes to 40 seconds. Any comments? Did I miss an update?]]></description>
			<content:encoded><![CDATA[<div>Hey,<br />
<br />
This will prolly be somewhere else too, but I couldn't dig it up on search.<br />
<br />
To the point. I never really paid much attention, but last night we did levi once again and I noticed I could only pop 4 vials instead of the usual 8-9 per skin. Next skin, I looked at the duration left when he swallowed me, and it jumped from 2 minutes to 40 seconds. Any comments? Did I miss an update?</div>

]]></content:encoded>
			<category domain="http://www.EQ2Flames.com/combat-discussion/">Combat Discussion</category>
			<dc:creator>SirAmoel</dc:creator>
			<guid isPermaLink="true">http://www.EQ2Flames.com/combat-discussion/55155-levi-fishman-skin-duration.html</guid>
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			<title>Guild Connect Timer Details</title>
			<link>http://www.EQ2Flames.com/combat-discussion/54938-guild-connect-timer-details.html</link>
			<pubDate>Tue, 10 Nov 2009 09:54:36 GMT</pubDate>
			<description><![CDATA[Hi all
 
I have recently looked into and obtained a free trial of Guild Connect, however it doesn't contain the timers, swipeability of AoE's etc of some of the older content.  I was wondering if anyone has a consolidated list or could let me know the timers for some of the older mobs?  Things like The various Mistmoore Mayong mobs, EH, ToNT, FTH, RoK raids, SoH etc?  Or could people post some that they have saved in their own version to assist me in putting together a list?
 
Many thanks in advance =)
 
Taldarn]]></description>
			<content:encoded><![CDATA[<div>Hi all<br />
 <br />
I have recently looked into and obtained a free trial of Guild Connect, however it doesn't contain the timers, swipeability of AoE's etc of some of the older content.  I was wondering if anyone has a consolidated list or could let me know the timers for some of the older mobs?  Things like The various Mistmoore Mayong mobs, EH, ToNT, FTH, RoK raids, SoH etc?  Or could people post some that they have saved in their own version to assist me in putting together a list?<br />
 <br />
Many thanks in advance =)<br />
 <br />
Taldarn</div>

]]></content:encoded>
			<category domain="http://www.EQ2Flames.com/combat-discussion/">Combat Discussion</category>
			<dc:creator>Taldarn</dc:creator>
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			<title>Boxed healers: Which is the easiest to manage?</title>
			<link>http://www.EQ2Flames.com/combat-discussion/54740-boxed-healers-easiest-manage.html</link>
			<pubDate>Thu, 05 Nov 2009 02:42:36 GMT</pubDate>
			<description><![CDATA[I play a 4boxed team: SK/Defiler/Warlock/Illy. It does fairly well, but I've always felt that wards are harder to manage than straight heals. This may be due to my configuration, which I'm currently looking in to.

In the mean time, I've been looking to switching things up: Betray SK to Paladin, switch out Warlock with a Troub, betray Illy to a Coercer (for CH) and switch Defiler with an Inq

My reasoning: Seems like better synergy on paper, and I feel that the Inq is going to be easier to manage than the Defiler. I'm not sure if the Paladin is going to be better than the SK in this setup, but I want to give Paladin a try anyway.
My goals: Handle zones like PoF and OoA alone. I won't be raiding with this setup - it just isn't possible to play each class to its full potential.

With all that said: In everyone's opinion, what's the easiest healer to box?]]></description>
			<content:encoded><![CDATA[<div>I play a 4boxed team: SK/Defiler/Warlock/Illy. It does fairly well, but I've always felt that wards are harder to manage than straight heals. This may be due to my configuration, which I'm currently looking in to.<br />
<br />
In the mean time, I've been looking to switching things up: Betray SK to Paladin, switch out Warlock with a Troub, betray Illy to a Coercer (for CH) and switch Defiler with an Inq<br />
<br />
My reasoning: Seems like better synergy on paper, and I feel that the Inq is going to be easier to manage than the Defiler. I'm not sure if the Paladin is going to be better than the SK in this setup, but I want to give Paladin a try anyway.<br />
My goals: Handle zones like PoF and OoA alone. I won't be raiding with this setup - it just isn't possible to play each class to its full potential.<br />
<br />
With all that said: In everyone's opinion, what's the easiest healer to box?</div>

]]></content:encoded>
			<category domain="http://www.EQ2Flames.com/combat-discussion/">Combat Discussion</category>
			<dc:creator>faulteroy</dc:creator>
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			<title>dual bard groups, still worth it?</title>
			<link>http://www.EQ2Flames.com/combat-discussion/54518-dual-bard-groups-still-worth.html</link>
			<pubDate>Fri, 30 Oct 2009 09:07:38 GMT</pubDate>
			<description><![CDATA[so ..   70-79 is always fun on crushbone because of the high level of nub's that like to think they're right and my love for arguing.     

  tonight was no different.. and a worth while topic came about.  

i joking around said that SK have so much utility for their group that unless they give some other tanks there is gonna be 4 sk in raid soon..  I WAS JOKING..   
 
  of course one of the local raid retards decided to challenge this...   my dps group for any dps class would be as follows:
 
sk,bard,cleric,mystic,chanter + dps class
  i know that i few tweaks would be done here and there maybe dropping a healer and adding a chanter but over all this is imo the best set up. 

  said asshat decided to argue that the best dps group is:
 troub,dirge,illy,coer,inquis + dps class
    this is not a bad group for the most part,  yes i rather have a second healer for stability/cures/buffs  but still i cant argue this, it would be moot. 
 
   ON the other hand the double bard to me is a waste after the gu 53 or whatever it read as follows:
  Item based triggered effects can no longer critical or have their damage components modified unless done directly through something like an achievement or set bonus.
 
   a dirge never did anything for a caster (dps wise) and does even less(if that's possible) now that their procs are based on melee and now with procs doing way less dmg luck of the dirge is meh...

   troub does jack shit for scouts now too, str buff,5 cirt, 20 haste, 10% and some deagro just don't seem like reason enough to waste a troub on a scout.   you will also notice that most of what 80% of what the troub would give the scout is all ready capped in raid for the most part.

   
    so i would rather give this spot to a SK or second healer or both if you follow my set up.    

  it's a good topic, i think there are still raiding guilds out there that think the double bard benefit all scouts and mages when in fact it only benefits hybrids.

       thoughts? 
]]></description>
			<content:encoded><![CDATA[<div>so ..   70-79 is always fun on crushbone because of the high level of nub's that like to think they're right and my love for arguing.     <br />
<br />
  tonight was no different.. and a worth while topic came about.  <br />
<br />
i joking around said that SK have so much utility for their group that unless they give some other tanks there is gonna be 4 sk in raid soon..  I WAS JOKING..   <br />
 <br />
  of course one of the local raid retards decided to challenge this...   my dps group for any dps class would be as follows:<br />
 <br />
sk,bard,cleric,mystic,chanter + dps class<br />
  i know that i few tweaks would be done here and there maybe dropping a healer and adding a chanter but over all this is imo the best set up. <br />
<br />
  said asshat decided to argue that the best dps group is:<br />
 troub,dirge,illy,coer,inquis + dps class<br />
    this is not a bad group for the most part,  yes i rather have a second healer for stability/cures/buffs  but still i cant argue this, it would be moot. <br />
 <br />
   ON the other hand the double bard to me is a waste after the gu 53 or whatever it read as follows:<br />
  <font color="Sienna">Item based triggered effects can no longer critical or have their damage components modified unless done directly through something like an achievement or set bonus.<br />
 <br />
   <font color="White">a dirge never did anything for a caster (dps wise) and does even less(if that's possible) now that their procs are based on melee and now with procs doing way less dmg luck of the dirge is meh...<br />
<br />
   troub does jack shit for scouts now too, str buff,5 cirt, 20 haste, 10% and some deagro just don't seem like reason enough to waste a troub on a scout.   you will also notice that most of what 80% of what the troub would give the scout is all ready capped in raid for the most part.<br />
<br />
   <br />
    so i would rather give this spot to a SK or second healer or both if you follow my set up.    <br />
<br />
  it's a good topic, i think there are still raiding guilds out there that think the double bard benefit all scouts and mages when in fact it only benefits hybrids.<br />
<br />
       thoughts? <br />
</font></font></div>

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			<category domain="http://www.EQ2Flames.com/combat-discussion/">Combat Discussion</category>
			<dc:creator>Davngr</dc:creator>
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